NecDo's Forum Posts

  • 2 posts
  • Thx for all these documentations, I will check it :)

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  • Hello everyone, hope you all okay :)

    As a first post, i'm happy to say that i found in love with the simplicity of construct 3 to make my first amateur project. But I still try to learn how far I can go with this

    game engine, if I can really make a game with fake perspective 3D, like this game (Dofus) :

    1)The view of the player is in a way that make the illusion that the game is in 3D.

    I wanted to know how with C3 I can have a final like that ? (I tried to setup "vanishing point" but didn't understood the process). In the game Dofus, the characters move on case and because of the point of view of the camera, the case are not simple 90° angle but elongated case.

    I'm open to any resources that can help me to learn all way to produce an multiplayers RTS game, where all the players are on a fraction of a big map with other players (but doesn't see the whole map). It's exacly like the game Dofus, there is a big map and player are scattered on different fraction of the map, but the game only generate the fraction map of the player (but the server know where all players are, and if a play want to go up/down move forward, the server move them to the side fraction map (with potentially players on it).

    I would be really really grateful if you can explain me if a game like that can be created with construct 3 (or I have to code myself).

    Thank's for your time and reading.

  • 2 posts