Ne7herM0St's Forum Posts

  • easily done.

    you probably did - on destroyed - add some number to score.

    what you should do is move that action (add some number to score) to event that checks if button was pressed in correct time.

    then when object is destroyed on that event of pressing button in the right time - you get the score

    otherwise you don't.

    I'm not quite sure how to do that though, because of the way the game is played.

    Basically a spawner to the right is spawning the objects and they're scrolling to the left, this is one object with 7 different frames of different colors, and when its spawned it chooses a random color to be. Now when player clicks on a color, any oof that object thats the same color will be destroyed, leaving the rest.

    heres a refference photo if it helps

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  • Basically im setting up my game so that if you press a certain button and the right time, an object is destroyed and it adds to your score.

    Now i want to set it up so that if it goes off the screen enough, it gets destroyed, but if i do this it still adds to score..how do i stop this?

  • I think the Wait event is perfect for this, just tell it how long you want to wait for then add the background change as the next action.

    ..omg im stupid .-.

    IVE USED WAIT BEFORE I SHOULD HAVE KNOWN THAT OMG XD

    thanks for the quick help m8

  • Basically I have it so when player hits certain buttons, the background changes, i want it to revert back to white a few seconds after the button is pressed, how do I do this? for some reason i can't figure it out even though I feel like it should be really really easy.

  • It's tough to know exactly what you're talking about without a screenshot, but set snap to grid to at least 1x1. This way, you won't be dealing with subpixels. Depending on your art style, you could also switch to point sampling in project settings. And, if you're unfamiliar, when you set the snap to grid settings, don't click off of the numbers until you've clicked back on the previous number entry box--otherwise, the values get reverted. You'll see when you try it.

    See how it fades? the lining things up like that is irritating.

    Also, snapping to grid now would require a complete level redesign, since some are alreday in subpixels and moving them doesnt just snap them to a whole pixel

  • When I'm in the layout editor, the more I zoom out the more the sides of an object fade. Even when I zoom in it's somewhat faded around the edges. How do i turn this off as it's making it difficult to tell where the object actually ends, making lining up platforms and such rather difficult.

  • > Going to need to elaborate much more

    >

    So I have a paltform character, I can move him with up left and right, I need a condition that if true he will stand completely still in spot no matter what.

    If you're using the platform behavior he should stop moving as soon as you let go of the key.

  • I know c2 games support ads because after buying a personal license i was able to select that option, however when this runs in a site, like newgrounds or whatever, theres just a space and it says something along the lines of "additional content goes here" or whatever.

    I dont know anything about adding ads to games, so if someone could explain the process to me that'd be great.

  • Going to need to elaborate much more

  • I can't figure this out, according to SCIRRA's topic on uploading to google play, I need like a website or something? It seems like it's missing a lot of steps or I'm just dumb and can't figure it out. Can anyone help me out?

  • > II tried using platform to make him jump, but if I do that i dont know how to make it so he cant move.

    >

    This should be relatively easy..

    Set default controls in the behaviour properties to NO

    in your event sheet add an event:

    on keyboardkey pressed - platform simulate jump

    Thanks, sorry I just got construct 2 a week or 2 ago, not quite used to it yet.

  • I need to make the player be able to duck and jump, but not move. I tried using platform to make him jump, but if I do that i dont know how to make it so he cant move. I tried using physics but he jumps at odd angles :/ anyone know how?

  • Start first by reading .

    Ah, thanks. For some reason I didn't understand it the first time and thought I just didn't understand legal terms at all XD I get it now though. thanks

  • If it's just me using the license, do I need a personal or business? I want to make android/web games with ads on them. Probably free to play though.

  • Might even be easier:

    On button pushed

    system compare two values : sprite.count < 6

    > system create sprite

    this would limit the amount of sprites to 6, but when one is destroyed another can be made by clicking the button.

    This worked, thanks so much