plugin changelog 10/24/14
- Fixed a bug where z-order changes wouldn't update sprites for paused animations until after the object was moved or animation was resumed.
- Plugin-side support for Sub-Entities (not yet useable*).
*Sub-Entity support is now in the plugin, but is not yet supported by Construct 2's Spriter importer. Over the next week, I'll put together an explanation of the manual import process. Manually importing a file is usually a bit tedious, but it will work for people eager to give the new feature a try. In the meantime, I will be brainstorming to see if there's a way to minimize any changes/additions needed for C2's importer, and then sending any necessary information to Ashley. I'll keep you updated as everything progresses.
lucid So is it possible to use Sub-Entities in C2 now via the plugin? When using Sub-Entities in a Spriter project and adding the scml and scon to C2, all the Sprites show up in C2. Furthermore, I can change the entity in C2 and make an animation of that new entity play back.
However, when playing animations, the Sub-Entities are missing. So if the active entity is "A" which has "B" as a Sub-Entity, the animation from "B" is not shown when playing the animation of "A".
How can I fix that? Is that still the spriter import issue you mentioned?
Please let me know if you need further information (like file names or my C2 object tree, a capx or something else).
Thanks and cheers
Nils