Nazgul's Forum Posts

  • 5 posts
  • Thanks Ashley. The problem is that while it runs okay on PC browsers it doesn't respond to touch commands on iOS as tested on iPad 3 and iPhone 4. For example, to start the game, you click on the 'Play' button, but nothing happens. A secondary issue is that the initial text does not appear on the screen.

  • Thanks for the quick response superkew. The RetinaDisplay option was already set to Yes (must be the default) so that won't improve things.

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  • I've created a partial game (CAPX link below) which works well in preview mode in Windows 7, and when exported it works well on some browsers, but not at all on iOS (both iPad 3 and iPhone 4). Am I doing something wrong with the touch controls?

    Thanks.

    CAPX link: dl.dropbox.com/u/80427523/TestCandidate-v21b.capx

    http://dl.dropbox.com/u/80427523/TestCandidate-v21b.capx

  • Thanks Nanuk. Clearly I would have seen that if I had a background image.

    Fast response too. You're awesome.

  • I'm quite new to Construct 2 and am having multiple issues with my game that appear to be buggy behavior, but more likely are the result of my lack of understanding. It is a fairly simple game with a single sprite attached to a bullet spritebox which is controlled by the direction keys. Here are the issues:

    1. Although my 'ship' has an initial speed of 50 it just sits there for about 10 seconds before moving. Seems like a performance issue but I can't imagine that is the problem.

    2. I'm using a HUD as a debugger. The ship's angle of direction is 0 but it is moving to the right. Is that the expected behavior? I thought 0-degrees was up (north).

    3. In general there seems to be a long delay between keystrokes and when the sprite responds.

    Here is my capx: dl.dropbox.com/u/80427523/Battleship2.capx

    Any suggestions would be greatly appreciated.

  • 5 posts