nateneurotic's Forum Posts

  • 3 posts
  • Hello everyone!

    I just downloaded Construct 2 recently and I gotta say, I kinda love it! I'm primarily a 3d artist trying to get into the industry, but I realize that in the indie game market I need to diversify a little bit, so I'm taking a plunge into the 2d game art world.

    Anyway, I have no experience in programming, so Construct 2 seemed like a great way for me to start inserting and testing 2d arts in a really basic way. I'm excited to be part of this greater community!

    Here's a link to my portfolio site:And here's a link to a little simple something that I threw together in Construct 2. It's REALLY ROUGH:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks guys, both of you were a big help! Paradox, your solution is the one that seems to work best, but I appreciate seeing multiple ways of getting the job done, and it all helps me understand expressions a little more.

    Update, I got things working just how I wanted! I didn't need the scaling to go all the way from 1 to zero, so I made some adjustments to make sure the scaling wouldn't be so drastic from bottom to top of the layer.

    Here's what I got going

    My layout is 720 pixels tall. I also wanted movement speed to scale down with the PlayerAnimation size too, so the illusion wouldn't be broken

    System: Every Tick

    -Set scale to (1/2160)*(PlayerAnimations.Y + 1440)

    -Set 8Direction Maximum Speed to (300/2160)*(PlayerAnimations.Y+1440)

    I found out that if I increased the denominator to 3 times the size of my layout, and added the remainder back to the PlayerAnimations.Y, I could keep the Y(720) yielding a 1 scale, while having the Y(0) yield me a .6667 scale.

    Once again, thanks for all the help guys!

  • Hi everyone,

    I'm trying to make a sprite scale up in size as it goes up in Y value on the layout (like trying to simulate just a little bit of perspective for an adventure game). I know the answer must be simple, but my mind must be even simpler because I have a really hard time trying to figure this out. Any help would be really appreciated. Thanks!

  • 3 posts