nate-dawwwg's Forum Posts

  • 2 posts
  • appreciated , but i was rather interested in how the mentioned variables are manipulated by the user or script when the user steers to his left also the camera steers with it , at the moment the camera is still and does not rotate :( but it does follow well ... all in all thanks a lot the basis of the concept is clear .

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  • > > > looking sharp. it's using the q3d physics yah?

    > >

    > > Actually, No.

    > > I found it a bit too unreliable so I'm using the good old C2 Solid behavior.

    > > The cars' physics are actually just 2 2D images.

    > > I'm trying a fake 2D jump & falling behavior as well which is the hardest part, I'd like the cars to jump & Fall. But i won't really need the behavior.

    >

    > heh me too :P my shooter uses the default C2 physics as well.

    Haha yeah, as long as you don't jump, it's pretty straight-forward, Unlike most of Q3D :')

    New Gif showing 2D Physics, 2 Cars, 8 Wheels:

    https://imgur.com/eUgB7oT

    Amazing work , i am getting into q3d and also doing a car game , my question is how do you get the camera to turn as you turn the car ??? thanks! and again amazing work !

  • 2 posts