nasnet's Forum Posts

  • 7 posts
  • I have a doubt about construct 3, I'm making a side view beat'up platform game, and I couldn't figure out how to do the following: When the player applies a sequence of blows, at the end the enemy is thrown in the opposite direction, as it happens in games like Final Fight. I already got the sequence of hits working in my game, but I couldn't make that "throw" at the end. I couldn't find anywhere showing how to do something like that.

    Here's an example from Final Fight of what I want to do in my game.

  • Ok, I found out that the problem was another one, already solved this problem, thanks.

  • I have a problem with creating elements and Mirror. I created a character selection screen, which generates a number in a global variable, and when Stage1 starts, it would take this number and create one of the characters from the "player" family accordingly, in the position (x,y) of an object stopped on the screen, which I called from "PlayerGenerator".

    This part works perfectly, but the created object COMPLETELY ignores the mirror command!

    Explaining, the characters are grouped in a family called "player", and their commands are all directed to the family, so that it works with any grouped element. If I place the character myself, before the game starts, the mirror works perfectly, the problem only happens when it is created by the game itself.

    Does anyone know how I can fix this problem?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I GOT IT!

    It was a conflict between the conditional that called "idle" and this new one that called "attack", I managed to make it work now!

    Thanks a lot for the help!

  • Would it be like the image I'm sending attached? But I tested it here now and the animation simply doesn't start, it appears very quickly but soon after it returns to the Idle condition.

    I had created another condition to change the animation between "run" and "idle", and these work normally, I'm also showing them in the print.

  • Ah, thank you very much, I understand what's going on. But I couldn't make an expression in the condition that doesn't happen every tick, can you give me an example of an expression that doesn't cause this situation?

  • I'm new to Construct3 and I have a problem, every time I use an action in the event sheet calling an animation, it appears but stops in the first frame. If I link the action to a button it works normally, but when it involves any other condition (like a collision for example) and I call the animation of an enemy for example, it stops in the first frame and I can't get it to continue, does anyone know Why is this happening? I am sending an example of cogo attached, but I have tried in other ways always with the same negative result

  • 7 posts