naragames's Forum Posts

  • I'm continuing to create my game, but I don't understand why Ashley always says your NAT, while his tutorial works FINE with MY NAT.

    I'm loosing my time? Or maybe am I really stupid to don't uderstand?

  • But you need to pay and to change several events in your project!

  • Found this: http://www.web2py.com/

    I think can solve this problem, but I don't tried it, so I don't know how it works.

    If you try it, let me know something please!

  • My own shotgun now works well. I removed the latest events, and replaced create with spawn.

    After each spawn i put a random angle and it seems really nice!

    Now my last problem is with caricatore that you can see in the image. I've assigned 7 bullet to my shotgun, and works, but the last shot is not sync whit others players. I will solve this today, I hope.

  • Ok, I think I need to set up something here. Am I right??

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  • Ashley Thanks for reply.

    My game is based on your example. Your works well, mine not.

    I tried to upload the project on a website, but same error. -> http://naragames.altervista.org/zero/

    Why your example works and mine not?

  • So no one can help me??

    Ashley Can I send my capx to you?

  • Yes, I tried on several devices. Always the second device try to connect, but at the least, it will be kicked..

    Maybe I need a dedicate app for host?

    I'm really locked, I don't know what to do..

  • *sorry for my English*

    Hi, I'm following the multiplayer real-time game project: my game works well under the same connection, but with different connections the peer will be kicked.

    I've not a good English, so maybe i didn't understand something...

    what could generate this problem?

    Can someone help me please? thanks!

  • Hi there (and always I'm sorry for my english)

    I'm trying to create a shotgun in a multiplayer game.

    here the events:

    Okay. This works really fine in single player, but in multiplayer, if two (or more) peer got the same variable (weapon=2), the shotgun shot for each player, and not for the controlled peer only.

    I know the bug: is selected by the red square in the image above.. but I don't know how to resolve it.

    I can't understand how to fix it for controlled player only, and at the same time to show bullets for the others peers.

    I hope I explained well my problem Thanks for any help!

  • Oh thanks. Invisible on health under 0 seems good. I will work on this, I hope is the right solution! Thanks!

  • Hi there, sorry for my bad English, but please help me!

    I read all the topics on forum about sync object, but I didn't understand and I can't do what I want.

    I'm creating a multiplayer shoot game like the tutorial made by Ashley, but with a difference: this game got two teams, like a deathmatch. So, I've two different peers, teamblu and teamred and right now works all fine, except to destroy the peer killed.

    As you can see in the image below, I put a condition to destroy the peer when health is under or egual to 0:

    If I put this in the host group, the peer is destroyed for host and after circa 3 seconds will be destroyed for peer too.

    If I put this in the peer group, the peer will be destroyed for peer only..

    The hit method for bullet is similar, but works fine, so I think this depends on variable health

    Can anyone help me? I've tryed several solution, but without any result. Thanks!

  • I'm looking for someone who can create designs for my game. At the moment I do not have the ability to pay, but as soon as the game will be released, I will share a percentage.

    For any question reply this post or contact me by pm.

  • There is on forum, try to search. I've it but now my connection is too slow. If you don't find it, contact me by pm and I send it to you.

    However is easy. Use physic behavior for catapult, green arrow (i don't know real name in english) and the objects. Set a revolute joint to arrow for catapult and try to put your object on it! I use physic for move my objects, but, depends on your game, you can use drag&drop to move them.

  • Thanks for reply, but i solved this. The problem was the platform behavior, in fact with physics behavior only, i could do what i wanted.