nanuk's Forum Posts

  • 10 posts
  • OK... Sorry about my ignorance =/

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  • My horrible story is that i worked for hours in a row and suddenly... a blackout and lost those 6 hour of work. I know i was fool, but i think an auto-saving function could be a very good add on the incoming versions.

  • Yeah, is what i did yesterday and limited the attack to certain frames only, but that's no what i want. I think i have a solution, setting an image point in each frame and when the player attacks in mid air, just spawn another player with the attack animation. Also, i have to limit that attack animation in case it's almost at floor.

  • Erhmm... Where is the good idea? i still have the problem =(

  • Anytime and have fun developing fun games =D

  • Your ship was scrolling till it reached the end of the layer then so it started to "move". Just delete the "Scroll to" behavior from shipbox so it can move all over the screen.

    0 degree = right

    90 degree = up

    180 degree = left

    270 degree = down

  • If what u want is that the zombies chase you my method would help you

    dl.dropbox.com/u/80411165/Dungeon-test.capx

  • Well... Thank you anyway Sqiddster =)

  • That might work if the player would only be able to move in 2 directions.

    I kinda made the alignment of the animations, unfortunatelly, if the player press "Attack" when the character is falling, it seems like it makes a double jump.

    Here is the .capx

    dl.dropbox.com/u/80411165/Dungeon-test.capx

    Thanks, and sorry if i wasn't able to explain correctly.

    Edit:

    Move with arrows, "a" is Attack, "s" is Jump.

  • Hi!

    I,m making a Beat em up and I'm wondering how should i set my animation of attack while jumping, my curreny jump is a full animation because i don't want my hitbox to change X or Y. What should i use to align the "jump" with "attack while jumping" animation when the player press attack button while jumping?.

    Also is there a way to set a Z axis?

    Thanks.

  • 10 posts