I did two separate layouts but there is still the same problem. I tried to run the debug and the local storage should work but apparently it doesn't.
are we sure there isn't a bug?
drive.google.com/file/d/1Leil8z8BA_DWsRis9za0MifV47L0xxhV/view
I followed this tutorial but it still doesn't work
youtube.com/watch
drive.google.com/file/d/15WusPCt0OhbCUM-f9jnGRp00R7lUQAVl/view
Can anyone tell me what I am doing wrong with the high score local storage system?
Thanks.
So what do you think is the ideal software to record your PC screen when you try your C3 game to showcase it to the public?
I tried Filmora but the recording is snappy and not as smooth as I wish it was.
I was trying this template but for some unspecified reason the sprite I'm using doesn't go faster than 400 even if I increase the max speed. Is there a way to use the custom movement behavior instead of the 8direction one in the same template?
howtoconstructdemos.com/virtual-thumbstick-to-control-a-character-with-8-direction-behaviour-capx
I've been told that before sending my game for a review to the Google Store I need to test it among a number of persons therefore I need to contact a number of persons and ask them to try it. Is it true?
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In this tutorial there's only one variable saved. How do I save more than one?
construct.net/en/tutorials/save-variables-arrays-states-2558
I tried this way but it doesn't work. Anyone can help?
1drv.ms/u/s!ApI98ogiXxMuiiFywlmJIxJYOa_j
When I have to memorize the completed levels with local storage:
On level completed: what action?
and when I go to the menu layout:
On start of layout: check item exists
On item exists: Get item
then?
I want to create a grid of blocks of various colors. how can I do it?