Naightwolf's Forum Posts

  • Thank you very much, i'm gona check it out

  • Hey guys,

    i have a problem that i can solve on my own. Would be great if someone has an idea.

    To understand the problem i scetched the following pic:

    The green ball is spawning every x seconds and the red box is movable from left to right.

    I want the ball to follow the exact same path without falling on the ground, so you have to place the red box under it.

    But everytime i move the box under it the ball gets a bit of its kinetic energy and leaves its "path" » made with the bullet bahavior and some force in the right direction

    Is it possible to give the ball a kind of path that it is following no matter if the red box is moving fast or slow.

    But the red box has to be "checked" otherwise the game is over.

    1. Ball is falling and bounces off the red box at the lowest point

    2. Then jumps up again, falls down and the procedure starts again

    3. You win the game when the ball is at the right corner

    I hope you understand what i want to say

    Thank you guys!

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  • Ah ok i think i get it sorry my mistake...

    Thanks LittleStain

  • Hello,

    shame on be but I don't really get it ^^

    I have a problem with checking the right colour connected to the defiend colour pattern in the left corner and then change it and check it again.

    Does anyone have a link or a code example idea, that would be awesome (couldn't find i link that fits for my project...)

    Thank you veeerrry much

  • Great, i'll give it a try

    Thanks

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  • Hi, its me again

    This is my idea i want to create:

    1. The black ball can be moved and the square in the left upper corner is telling the player which colour he should reach to get a point. If you touch the yellow or green box the game is over.

    2. If the blue box is right, the square in the left upper corner should randomly change its colour to green, blue or yellow. In this example its green and the player again should reach the green box.

    I hope you guys know what i mean ^^

    The problem is i have no idea how to do it... How can i check if it is the right colour and then change it to the next one?

    Thank you very much

  • Thank you, now it works

  • Thank you, but i already tried that method and it didn't worked...

    Sprite 1 is inside a family and inside this family there are 3 different sprites. But sprite 2 should be pinned to all of them at the time they appear on screen

  • Hey guys,

    first of all (a little bit late), i wish you a happy new year!

    My problem: (explained with the screenshot)

    Sprite 1 is randomly spawning on screen. Everytime it is on screen i want the 2 instances of sprite 2 to get pinned onto sprite 1.

    Sprite 1 has bullet behaviour and is "flying" from right to left every 1-3 seconds.

    But i don't know how to pin sprite 2 onto sprite 1 while its spawning and moving.

    I was searching in the scirra forum and tried some different methods but nothing worked for me

    Thank you

  • Yeah thats right

    I tested your lines of code an it works perfect for me! Thank you buddy

  • Thanks but is the rotation behavior not to overpowered? I want to develope a mobile game and want to save memory

    But i give it a try then i see what happens to the performance.

    Thank you

  • Hey guys

    i have a circle that is spinning with the following event:

    » System | Every tick | "Sprite" angle to self.Angle + 60*dt degrees

    What i want is to speed up that rotation every 15 second for about 5 seconds and than back to normal speed.

    I tried around with a few methods but i don't get it

    Maybe someone can help me

    Thank you buddys

  • Thank you very much

    A lot of good advice! As mentioned before i'm new to construct and there is still a lot of thing i have to learn

    I'm gonna go in for a closer look and i hope i can solve the problems.

    if not, i'm gonna leave a message again!

  • Hello guys,

    this is a picture of what i'm doing at the moment.

    I tried some different ways to let the ball spin 360 degress inside of the circle (with collision) but nothing really worked for me...

    The ball should move the whole time 360 degrees on its own so i did this:

    I pinned the ball to the square to let the ball "roll" inside the circle. But now i don't have collisions anymore.

    Also i want the ball to jump towards the square everytime i push the space-bar and the fall again to jump over some obstacles.

    The ball hast "platform" and "physics" behavior attached and the circle outside "solid" behavior.

    I hope you understand what i want to do and someone can help me

    Thanks