MythStylz's Forum Posts

  • Greetings!

    I just uploaded my game to Kongregate, but it's stuck on loading. I think it's because I'm trying to reference a JSON file that is on my Bitballon server and it doesn't want to.

    I went ahead and uploaded my items.json with the game as well but I'm not sure what folder it is put in on their site, I've tried to search for the items.json on my Kongregate game but I don't know where it is located. /games/MythStylz/evolution-arena/items.json returns a blank page with [ ] on it.

    So is it possible? does anybody know where the Kongregate extra files are located? Is the JSON file just getting obliterated when I upload it?

  • Yo, use bitballon.com and zip up your thing and people can play it online, it's free and awsum.

  • This is really good I can't wait to try it once it opens up some more

  • Alright, I have the Space Battles and Dice now active and it should be a lot more stable.

  • Yeah, I need to work on multiplayer, thanks for the input. You will eventually get more items when you win a battle. Eventually I want to make a "town" where you donate items and then they will spawn items randomaly from what you've donated over time.

  • Hey yall, I recently purchased a used computer that had Construct 2 installed and started playing with it. I really enjoy it. After going threw a few tutorials I decided to make my own game Evolution Arena, The main part is a turn based attack game with Item Mixing kinda like Alchemy. You gradually get new items as you win matches.

    So since I'm already testing it on a live server because of JSON reasons, I decided I'd put it out here and let everybody try it and check it out. I'm going to use this forum post as a general instructions and update list.

    evolutionarena.bitballoon.com

    I haven't gotten the tutorial done yet, but it will store your items over time so you can keep coming back.

    Let's see, as of now you can either click on the character faces and go to the item mixing board, putting an item in the box will change the class (and eventually range, update coming soon.) Clicking on Battle will load your characters into the arena with some slime to fight.

    In battle: You can check any body's range by clicking on their face/sprite along the side. Battle works in two main phases, move and attack. You will start in Move phase, click on an item in the middle of the arena to move it. You can not move and hit the green phase control button and people will stay where they are. Then the attack phase will start, showing everybody's range. Eventual certain attacks are going to require clicking on somebody in the range but for now they attack anything in the rang automatically.

    Event battles will be cool, and change the tiles of the people underneath them. I'm working on a rock paper scissors type mechanic to decide everything there and that should be the next update, for now you just move the pieces around.

    Anyways I also have some debugger tools, clicking the back button on the bottom right hand side of the menu will reset the game (beside race). You can't really die yet, (although things do happen when you die.) Anyways thanks for checking it out, I will be updating this as I make major updates to the game.

    Current Version : 0.2, Victory

  • I figured it out I was trying to load the JSON straight to the JSON add on instead of loading it into AJAX then loading AJAX.lastdata

  • Thanks theirs a whole world of stuff in their I didn't realize, and I can now click on stuff in the game and it is working after I put an AJAX request in on the JSON before loading it, but now I am getting undefined on any variable I try and pull up. I'm going to try and figure out the browser console but is their any good way to check if the JSON is loaded at all beside trying to display variables?

  • I figured out it is the JSOn that is messing it up, when I disable it loading it is fine... hmmm

  • Greetings, I recently have been working on a small game to start playing with construct 2 and I got to a point where I've added a JSON database that I'm including in the HTML folder for my game. Obviously the debbugger doesn't like JSON so I'm testing the game by uploading it to BitBalloon but I'm having a major problem. When I go to open the game the construct load symbol shows up and then the screen goes black, at first I thought I just messed something up so tried a few more times but then I noticed if I hit the new tab button or change tabs and go back the game will have loaded, then if I touch on a button and do the same thing it will go to the next step...

    Anyways I need to figure out how to make the game load correctly before I can go on (debugging it or re-write my JSON actually into Construct 2, which works in the preview version.) Anyways I hope I'm correct in my assumptions but would love to know if I'm just missing something.

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  • Thank you this helped a lot

  • I need to try Troublesums plugin but I've been happy with forum/ plugin-json-import-export-generate-edit-inspect_t100042

  • If you are then making points along that line then transfer that variable over to them and have PC search for that.

  • Hmmm... I do a line creator, so if this character is making this line then it is attached to him (i.e. local instance PCCreator=1) then when you look for the line make sure he's only looking for his line

  • Ummm... I think you can add an array (small 3 by 1) and then store the last three levels as Lvl1,Lvl 2, Lvl 3 then you can code in after the random lvl number that is the lvl number equals any of the past three it re-rolls (You will probably need another mechanism that stores the last lvl then pushes the next two back.)