Mysternof's Forum Posts

  • 7 posts
  • thanks , but I found something else : placed an invisible sprite/object upon the whole viewport and then only allowed taps to work inside it, so you can't move the character at all if you tap outside of that invisible object. Problem solved

  • Or maybe if I could find a way to disable controls outside of viewport ? But still being able to click ads of course (my ads are outside of game's viewport)

  • Here's a screencap of the only controls you can have while playing the game in the construct sheet

    Also a picture of the game. I circled in red the part of the screen where the jump seems to changes to a higher jump when tapped on

  • I'm new to Construct 2, publishing games on Google Play, and game developement in general, but I noticed when I went from Alpha to Beta, and Beta to Production, updates on the Google developer console were applied quicker. But at the same time there was the Dyn DDOS issue, so I don't know if it had something to do with it either

  • Hi everyone, I made a game inspired by flappy bird

    http://play.google.com/store/apps/detai ... ernof.bakk

    The character is supposed to "jump" on any click/touch

    Everything seems to work fine on it, except when I touch outside of viewport on my Galaxy S5 mini, the character seems to be doing something close to a double jump or maybe a higher jump compared to when I tap inside viewport of the game.

    Is it a problem coming from Construct 2 ?

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  • Yeah that's right, but I was wondering if preloading the admob banner while in actual game and only show that banner on gameover screen will make the banner appear quicker ?

  • Hey , I would like to know if it's efficient to preload an admob ad while the game is being played and then only show ad banner on the game over screen? Or is it better to preload and show on one screen ?

  • 7 posts