Myrga's Forum Posts

  • 2 posts
  • Wow!! Thank you SO much for taking the time to even do an example! It's trully helpful. I was honestly not expecting a response :) Or at leats, not that fast.

    In the end, as a temporary measure, I managed to do it with a different approach as I mentioned (just spawning some dirt spots and checking when all of them got detroyed), but I will change to yours as it is more like I envisioned at the beggining.

    And again, thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I saw a topic on the forum about this from twelve years ago but it was unresolved, so I'll try my luck again:

    I'll try to be concise. I need to do a dishwashing game. For that, the player lathers and covers with bubbles the objects given to him. No problem there. The issue comes when I need the game to check if the object (for example, a pan) is covered entirely, or at leats a 90% of its area, by those bubbles to mark it as completed and proceed to the next object.

    Can this be done in some way, or should I take another approach?

    Tagged:

  • 2 posts