mxwring's Forum Posts

  • 13 posts
  • K. I'm still going in on this and that is super helpful, thank you. Are you open to the possibility of me paying you for maybe a capx with features like that so i can have a quicker jumping off point? I'm much more of an artist and the degree to which i'm struggling now indicates i may need to prioritize art for 3d.

  • Wooooooooah okay cool i am immediately on this!

    Thanks so much, this is super helpful!

    Let me set to this and if I can't get there on my own i will come back with panic and accusations

  • thats as far as i am

  • I can see I haven't given this enough thought lol. Camera rotation is probably most important to me? Without that I might as well just stick with 2d. Lemme think on what kinda system i oughta

  • Is there a right way to get a 3dsprite moving around a crocotile 3d environment? I have a test model and a set camera i'll adjust later, I'm just struggling to get the 3dsprite(set up to represent an 8 dir sprite relative to it's angle and camera angle to it) moving around with collision and i guess gravity?

    I can post some pics if this is too rough.

    Thanks in advance!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Check this link

    https://www.scirra.com/forum/viewtopic.php?f=146&t=93757

    Yep, all that.

  • I would love it if any of the following features were added to the Animation Editor:

    The Ability to select multiple frames.

    Keycode Shortcuts to copy, paste, delete etc frames.

    Currently moving through an animation with arrow keys will move you one frame, then start adjusting the origin. It would be more helpful if instead you could flip through the frames.

    Huzzah.

  • Hoo ha!

    We just released our latest game to the arcade!

    Spaceship Graveyard Robber!

    Dig around in a bunch of broken parts in the dark!

    Check it out!

  • Youuuuu are so right!

    I dunno how I didn't notice that, but yeah. And now when I'm setting it in the image editor it's working. Must've been a glitch, or I just screwed something up.

    Think I'm gonna delete this post now.

    Thanks dude!

  • Like it says, I'm only setting the speed for the sprites on the top in events. If I don't do that -if I try and set the speed in the image editor- it doesn't actually change the speed.

  • Hey y'all, quick question:

    I'm editing the animation speed of a number of different sprites of varying dimensions, and I'm noticing they don't seem to go above 24 fps.

    Is there something I'm not getting here? When I edit the animation speed in the event sheet, I can make them go as fast as I need, just not with the actual editor.

    Here's an attached .capx showing what I'm talking about. If this is a bug I'll move it to the bug thread, I just wanna make sure I'm not missing anything.

    Thanks y'all!

    dropbox.com/s/3qwfzmi5xxp7o7l/anim_example.capx

  • Dang! I am just now coming back from vacation and found this out!

    Sweet!

    Kyatric: We actually had to get a new server ( :/) which was set up without exactly knowing what had caused such traffic. So, it should work now if it's clicked on!

  • Hello everyone!

    We have released our first game, a platformer called Dual Custody.

    <img src="http://badger-games.com/Games/promo440.png" border="0">

    You play an indestructible robot who has to carry an all too destructible baby through a trap filled maze.

    It's up on Kongregateright now, and our website as well!

    As soon as we replace a 'pause' plugin with code to do the same, it'll be up on Scirra Arcade.

    I hope you enjoy it, and please let us know what you think!

  • 13 posts