mvitlov's Forum Posts

  • 4 posts
  • rexrainbow

    Thanks for the reply.

    I updated C2 to latest beta, and it seems to be working now same as before.

  • rexrainbow

    Hey, I'm getting the following error:

    using firebase api v3, firebase authentication, and firebase save slot.

    Last week it was working normally (authenticating with facebook, reading/creating/saving data), but today I can't seem to login into firebase with facebook. Even tried creating new firebase project, no luck.

    I also noticed in your plugin:

    /*! license Firebase v3.0.0

    Build: 3.0.0-rc.9

    ...

    while in

    https://www.gstatic.com/firebasejs/3.0.5/firebase.js[/code:gin3ocub] it's:
    /*! @license Firebase v3.0.5
        Build: 3.0.5-rc.2
        ...
    
    Any idea? Thanks!
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  • Hello everyone, after I've done some research and didn't find any solutions, I'm hoping you guys can help me.

    So, I wanted to integrate Facebook Login into my game, and it's working as it should, but only while I test it in Chrome browser.

    Basically, I've got the whole logic done on my custom loader, so when user chooses to log in (from the main menu) the game goes back to the loader layout where it does the user login to get his name and ID.

    Like I said, it's working in preview browser (Chrome) flawlessly.

    Then when I try to test it on my android, first, on Intel XDK emulate tab, I get the following error:

    And when I build it and run on my device, the game works fine, but as soon as user wants to login, and it goes back to my custom loader it just hangs there, not opening any popups or anything.

    Also, in Intel XDK Plugin management, I made sure that Cordova InApp Browser is installed together with few other plugins:

    What am I missing here? Thanks in advance!

    Cheers!

  • Hello, great job on the plugins!

    I have a question regarding firebase authentication plugin.

    I'm confused by the "remember combo (persisting type)" for "Login by authentication provider".

    Not sure if I understand it right. Is it used to automatically reauthenticate the user who has already logged in (i.e. with facebook) before, and then exited the game?

    Do I save his "AccessToken" (maybe in local storage) and do a check if it exists next time he gets back and if exists do the "login with auth token" or is this meant to be used in a different way?

    I'm relatively new to C2 and trying to learn as much as possible.

    Thanks in advance! Cheers!

  • 4 posts