mvermand's Forum Posts

  • 10 posts
  • Yes, I have. I use them in the creation of the revolution joint.

    Do you have a small working example? => two circles (wheels), one bar (chassis) with two imagePoints for the wheels.

    All laying apart on a floor, then on click anywhere, put the wheels and chassis together to become a 'car'.

    All with physics enabled so when the car gets an impulse, it will move nicely.

    Thanks

  • Hmm, seems I'm really new to it all. Care to share a quick example?

    Thanks!

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  • Hi,

    I want to make a real simple kids game. For example: let a forklift pick up a parcel.

    So the tooth of the forklift must be able to go underneath the parcel (which has legs) before picking it up.

    If the tooth are not lowered it should collide with the parcel and push it away.

    When lowered, the forklift tooth should collide with the parcel but not with the parcel legs, right?

    How can I achieve this?

    Should I use the physics world? Or can I achieve this with just the platform behavior?

    Thanks

  • Is it possible to disable collisions between two specific object types?

    I tried to simply set the collision property to disabled for the two objects (should not collide with anything anymore?) but that has no effect.

    The wheel still pushes the chassis away...

  • Hi, thanks for your response.

    I don't think that will work since pinning the wheel to the chassis does not move it to the Image Point.

    When moving the wheel towards the chassis after pinning it, it pushes the chassis away (in Pin -> Bar mode).

    Other Pin modes have other effects, but none results in attaching the wheel to the chassis without applying force to it and causing movement.

    Anyone another idea in how to solve this?

  • Hi,

    I want to construct a simple car at run-time.

    At first all parts (2 wheels and a chassis at the moment) are laying on the floor, away from each other.

    All parts have Physics behavior and all are movable (except the floor).

    Then, lets say on touch, I want to assemble the car and let it drive away.

    Now, in order to create the revolution joints correctly I need to move the wheels first to the 2 "Axle" Image Points of the chassis.

    But moving a wheel to its axle causes a bump and move the chassis.

    How can I "construct" the car upon an event in such way I can let it drive away?

    Thanks

  • I found out that I needed to add "DragDrop" behavior to the family.

  • Hi,

    I created a family and now I would like to add a series of actions on any of the objects in the family when these objects are dragged.

    I expected to be able to add a "On DragDrop drag start" condition on the family but that seems to be impossible.

    One of the things I want to do is to let grow any of the objects in the family by x % when they are dragged.

    Furthermore, can I group the actions in a function and apply all actions in that function on the object being dragged?

    Thanks for your help.

  • Oh, thanks! Well I'm really a beginner

  • Hi,

    I am following the examples and I came across "8 direction 4 (bound to layout)".

    They use the "Bound to layout" behavior, but I cannot find this behavior in the "Add behavior" palette.

    I added a screenshot of the available behaviors.

    Do I need to buy the full version to have access to this (and other?) behaviors?

    Thanks

  • 10 posts