MvdLaar's Forum Posts

  • 11 posts
  • I think I'll have to say I love you. It finally works! Thank you so much!

  • Very clever. I will try it out as soon as I find the time! I'll let you know if it worked. Thanks bro!

  • Hi everyone,

    I did a small platformer a couple of weeks ago and after nights struggeling with this bug I decided to leave it for a while. Today I picked it up again but, after hours of work, still no result.

    Here's my problem: every layout seperately loads, but when I go from one layout to another, the entire platformer gets buggy. The player is gone (probably fell through the ground). This is the case on every machine it runs on, from very crappy to very good PCs.

    Is this a known bug? The game is going to be released in a museum so I really need to get this enormous bug out.

    I truly hope someone is able to help me and I would be very happy. I uploaded the .cap here:

    twirlbound.com/uploads/lw.cap

    MvdLaar

  • I do, I'm afraid... I just ran the game now it's almost finished and daaamn it was slow. Thing is, it needs to be this big... small images would make it lose all of its essence.

    I'll figure something out.

  • Seems it was just a bug: I changed the opacity to 50 and that somehow made the image stretch. Fixed anyway!

    Thanks, Kyatric, for your tips!

  • It could be my sh*tty computer at its best, but here's a project file! I hope someone can fix this.

    I imported one image (the image that got stretched out) and I only enabled the regarding layout.

    EDIT: wait, what?? Now it suddenly works?! I added the image once more on an other layer and now it works? Okay, it's the layer, that's for sure. What should my parallax settings be?

    Try to move the image from one layer to another and see what happens... :O

    Also, anyone any idea why it's so big? Must be my graphics?

    dl.dropbox.com/u/20831426/TestParallax.capx

  • Hi!

    I made a big project in Construct Classic but due to unstabilities my game crashed everytime. I decided to rebuild it in Construct 2, but almost right away I stumbled upon a big problem.

    It seems that the background of my layer moves seperately from the space I'm trying to work in. All of the images I import become stretched out and the background layers seem to have a lower scroll rate than foreground layers, causing my disability to add any image properly.

    Also, I can't add large images; they can't be seen in the editor.

    I don't know if this is a known problem or that anyone needs to see a capx file?

    Thanks in advance,

    MvdLaar

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  • I managed to simply forget about the 'Activation'-options - I just deactivated rotation movement and Ball behavior at the start of the layout and then activated when needed.

    Thanks anyways! *solved*

  • Hi,

    For the same project I'm talking about here, I need to create something else. I think it's quite simple but I'm not entirely sure.

    I want to create this situation:

    Level starts, zoomed out to see the entire layout, with no physics or movement activated --> sound plays --> trigger on which makes sure that all physics and movement gets activated --> zoom in on character ('Center View').

    For example, I created a level in which at a certain point a yellow ball is found. The design of the level is based on a painting and as we all know, paintings don't move. I want to make sure the visitor sees the unmoving painting before everything starts to move. So the ball floats in the air, the trigger is activated and then gravity should come in, making the ball fall.

    Is there a smooth and quick way to do this, instead of creating global variables for each object that has to move? Not that that's so much effort, but I was hoping anyone would know a quicker way.

    Thanks in advance,

    M. vd Laar

  • Thank you for your replies! Great explanations.

    But, and I am truly sorry for this, I seem to have forgotten a major detail in my wishes in the first post: I actually meant that the game should automatically go to the layout after 30 seconds of complete silence;

    In other words: I need to make something that makes sure that when there hasn't been touched a single button for 30 seconds, it goes to the layout 'titlescreen'.

    I believe both your theories work and can be of practical use in this situation, only I need to add the fact that no button is touched whatsoever for 30 seconds.

    I figured I could use a combination between tulamide's way and the_chosen_bite's way to do this, right? Like, every tick the system adds some milliseconds to the global variable timer (the amount depending on the fps) and when any button is touched, it sets the timer to 0. Only when for 20 seconds no button has been touched, it will automatically go to the titlescreen, right?

  • Hiya,

    For one of my end projects I persuaded my teacher so that I can now create an awesome game in Construct Classic (it will take me too long to learn Construct 2, that's why).

    I'll be presenting my game in an art museum and I was having some difficulties on how to make sure every visitor gets the same playing experience. I know people are lazy, so I wanted to make sure that after approximately 30 seconds the game automatically jumps back to the title screen, another layout. Otherwise I can guess what will happen: people leave it in the middle of the short game and the next visitor has no idea what to do. Is this possible to do in Construct? :)

    Thanks in advance,

    M. vd Laar

  • 11 posts