okay fried, i don't think that souves my problem using:
max(0,PlayerAttacks.Damage-Enemies.Armour)
i still have to tell it a specific enemy or family of enemies all with the same armour value to be calculated ,which is kinda limited.
sinse to have different armour values i need more events.
is there no expression to tell it to: say there is a family called "enemies" there we have zombie skeleton and orc.
they all have different armour values.
so i kinda want an event to after i tell it "PlayerAttacks On collision with Enemies " calculate the damage being subtracted by the armour of an specif kind of enemy ,but for all enemies even the ones with different values for armour, in one event.
i'm asking tomuch of C2 aren't i?