munpong89's Forum Posts

  • 6 posts
  • But as I see in construct 2, there aren't any option of load friend list etc.

  • This question is not on sailsjs, the point is im not familiar with the concept of construct 2 building mobile games, the question is, will construct 2 game when i exported and published as ios apps behaves as web browser version of it where it will automatically save the cookies?

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  • Like draw something, we can view a list of games awaiting our action as we scroll down and it will ajax add more results at the bottom, how can i achieve this?

  • So i'm making a mobile game for ios and android, and i wish to implement facebook login, so that the user can challenge their friends in game, and also send gifts to their friends.

    For facebook login part alone, I have looked into java based web callback function which i roughly know how it works, which i find the facebook plugin in construct 2 is lacking, especially for mobile games.

    So my question is will the contruct 2 facebook plugin serve my needs or i will have to use phonegap or so later on to implement it separately?

  • So i'm building a mobile game, for ios and android, and for backend im using sails.js which will automatically assign session to web browsers as their cookies.

    So how do I make my mobile game to receive the cookies and store it? Or i have to make another function to generate a random string as mobile app cookies and make them to send it everytime and validate it at my server manually?

    Let's say i'm using conventional email and password login?

  • Am I doing it right?

    link to image

    https://drive.google.com/open?id=0ByoFOLFIUGuOQ3RROVRVN0JYSGM&authuser=0

    Please help me out here, the reason im suspecting the error in the command is that when i already uploaded the project on my server with the right domain, i still get error 500 or 400, or maybe it is just browser issues, my server code is fine when i test using POSTMAN

  • 6 posts