MUNGO420's Forum Posts

  • 3 posts
  • Hi,

    Im very new to Construct 3.

    I'm making a game using the pre-made 'KIWI STORY' as a template.

    The game has 6 main layouts:

    I want to take out ‘ 3_Temple’. I want to do it in a way that the credits will come up after you complete ‘2_Cave’.

    Do you have any advice with this?

    Please let me know if there’s any other info I can provide at all to helkp you help me.

    Thanks so much!

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  • It works! Thank you so much 619_RM + pinkie!

    There’s one thing though: How do I get it to only trigger once?

    - When the player dies and respawns. It triggers the track to start playing again, without stopping the one that was triggered last. So you get two versions (or more) of the same track playing at once and it sounds like a bag of clocks.

    Here’s the current event sheet:

    Thank you for your help and patience with me.

  • Hi,

    Im very new to Construct 3.

    I'm making a game using the pre-made 'KIWI STORY' as a template.

    It's set so that each layout has different music, which I can swap-out in the event sheet easily. Great!

    The problem is:

    Within each layout, there are multiple levels/rooms. I want each room to have it's own music. Like so:

    (link to image: drive.google.com/open )

    It feels like Iv'e tried everything, and looked everywhere, but to no avail. I'd be so grateful for any help. Thanks :)

    PS, heres some event sheets that may be helpful?

  • 3 posts