mugginbun's Forum Posts

  • 11 posts
  • You can copy + right click > paste clone. Its a whole new object, but with the exactly same properties of the first one at the moment of the copy.

    Thanks a ton

    !

    !

  • Unique effects? Effects are unique to an instance, if that's what you mean.

    Sorry, I meant unique to each copy pasted sprite.

  • I've thought of another thing, is there any way to have unique effects?

  • If you mean changing stuff like Private Variables, you can control+click sprites to copy them and manually change their variables.

    Different private variables allow for different movement, etc. behaviors.

    If you are talking about actual visual changes, you might need to make different sprites with different animations for that.

    Yeah, I had meant visual changes, guess I have a lot of work to do!

    Thanks!

  • Is there any way to copy paste sprites so that when you change one you aren't changing the other?

    If something is unclear about my question I would be more than happy to clarify !

    Thanks in advance.

  • When I try to save I get the following:

    Failed to save application (verify failure). Your changes have NOT been saved! Please report this bug to Scirra along with any actions you may have performed in Construct prior to this error appearing.

    Reported error:

    Unhandled exception

    Is there anything I can do to not lose the work I've done?

    Thanks in advance.

  • Thanks a lot!

  • Hey I love those games >_< I want to play it!

    I know, they're meant for kids, but there's something about them I really enjoy

    if you want chance, you should use random(max).This generates a random number which you can divide by max to generate a chance.

    Then, you'd have to do the stickin' by yourself

    I'll be sure to post it in the creations section as soon as it's done.

    I was wondering, is there a command I could use to randomly generate a number between and including 1 and 100?

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  • Okay, I'll get into further detail! Also, thanks Arima, your tutorial gave me some ideas.

    My idea for a game is a packing puzzle.

    In this puzzle the game generates shapes composed of equilateral right angle triangles to fit into a square box.

    When the box is filled the game advances a level. Advancement in level means that the box to fill is 1 unit larger in the x and y direction. I used an array to accomplish the changing size of the box.

    An increase in level also indicates that more triangles are necessary to fill the box, not only that, but the triangles become capable of attaching to more adjacent triangles than before making for larger and more complicated shapes.

    <img src="http://filesmelt.com/dl/game2.JPG">

  • Oh, sorry! Well I'm not 100% sure how rotation will work right now.

    At the moment rotation is set up for the individual incomplete little pieces that are meant to attach and it works via a double click, I'm certainly willing to change this if it doesn't work out, though.

    The chance for stick varies depending on the level, initially it's 50% and on the last level (15) it's 95%.

    I'm going to look into the restrain distance action right now! I hope my specifications helped!

  • I was wondering if anyone could suggest someway I could make it so that when 2 objects touch there's a chance for them to stick and be dragged, dropped and rotated as a single object?

    Thanks in advance!

  • 11 posts