MufasaJones's Forum Posts

  • 8 posts
  • Well I would like to make a show key press program for streaming purposes and made a simple prototype of what I would like.

    Key Press Prototype

    (drag and drop key and press A to see it work)

    And I was wondering if C2 can make the program I want. I don't think making it work would be too hard. But having a program that would still show key presses when not in focus is the part I don't know if it could handle.

    So is it possible or maybe is this something Construct Classic could do better.

  • I am doing something like that in the game I am making now, and I found this to feel the best to me.

    http://dl.dropbox.com/u/12875178/thepowerofjump.capx

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  • Yes I know what "bunnyhopping" is and that's not exactly whats happening hence why I didn't "use" the "term""bunnyhopping". I didn't say "bunnyhopping" because I didn't want people to misunderstand what was happening, but that seems to have not worked.

    As for seeing it in action, it happens in every game with platform behavior I play in multiple browsers and OS's. But if you want another one.

    http://dl.dropbox.com/u/12875178/_.capx

    <img src="http://dl.dropbox.com/u/12875178/_.png" border="0">

  • I don't know where it went wrong but my problem has nothing to do with adding a double jump. Hence why it is in bug reports and not in How to.

    It has everything to do with how the platform behavior works. To put it maybe a bit more simply. When jumping (with platform behavior on character) hitting and holding down the jump key after jumping in the air will make the character jump as soon as it hits the ground again.

  • I am trying to add to my game a double jump and when I hold down the jump key my character glides down. But I found that if I press and hold the jump key when my character is already in the air he jumps as soon as he touches the ground, and it makes my game a bit unplayable.

    I have tried with just basic Platform behavior, nothing else, to check that it wasn't my double jump causing it to happen and it had the same problem. I am running r70, Win 7 64-bit, and Chrome.

    Couldn't find this posted before, if somebody has I am sorry for posting it again.

  • jickay

    I like that concept really fun to mess with. i would like to see how it all works out with more added to it. Never would have though of it myself, wish I had, would be fun to make and see how far i could take it and what I could do with it.

    harrio

    Actually i did that on purpose as a design choice, for the purpose of making shooting more strategic. The fact that the ball will be vulnerable to your opponent while you are trying to shoot, and not be able to keep the ball away till the last second before you shoot at full power. I might change it later if it turns out that it does not work the way I would like. But for now I'm gonna keep it that way and see how it works out

  • Hah, Thanks Cerbyn very nice suggestion I actually had the same thought after I posted.

    Already updated a good amount trying to make it feel better and now you can charge your shot by holding down z. Also now you can't score up through the basket.

    Larger playing area for adding another basket maybe

    http://dl.dropbox.com/u/12875178/Bball/index.html

    (left and right arrow to move, shift jump, and Z to shoot)

  • Hello all.

    I am on more of the side of design and art so I am trying to figure out some kind of programming stuff. So I can make some small games to showcase my artwork and sprite work.

    Taking what I learned looking at tutorials and fun I had playing in construct classic I just jumped in with my protosprites and starting just adding stuff and seeing what came of it and this is the first somewhat thing that came out.

    http://dl.dropbox.com/u/12875178/First%20Try/index.html or

    http://dl.dropbox.com/u/12875178/first%20try.capx

    (left and right arrow to move, shift jump, and Z to shoot)

    I planing on to work out better control and actually make a game out of it.

  • 8 posts