mudmask's Forum Posts

  • Hey ! Hate to revive a semi-old topic, but were you able to make any progress on this?

  • you can try format factory , its free and simple tool to convert audio and video easily

    thank you

  • Artpunk - well to be honest... I have a top secret plan for how to monetize this project.... But, maybe if you message me... I'll tell you about it.

  • Improved command console and debug. Includes a new /help command (thus the /kill explanation is a test of the command), it's mostly good but could use a bit of tweaking. Will add a feature to click objects/entities to feed their associated metadata to the console log later in the afternoon

    You've been at this project for a while and it looks great! what resolution are you targeting? or do you have it setup as a variable resolution?

  • mudmask that game looks really cool! Have you got the river generating randomly on every play?

    EDIT: reading back through, there is some epically good work posted in this thread...

    Thanks so much - while the river isn't COMPLETELY random each time, it's made of random parts that connect together which make different combinations each time. Every time you go X distance it loads another block of level based on the last block's exit point. Not sure if that makes sense! One of those things I came up with laying in bed.. haha

    The grass terrain, the trees and bushes, the clouds, and the little water ripples all appear at random though. It definitely gives the illusion of total procedural generation, but I still maintain control of the various parts of the river so that they're both playable and also look nice.

  • mudmask Looks fun. One advice is to remove the buttons and just go left on any touch at the left side of the screen and right on all touches on the right side. Most users are used to that these days and it is a lot cleaner. Just a tip, looks great anyway

    Hey thanks so much! And actually, I thought about that. Really the touch area is actually the whole left or right of the screen, and the buttons are just kind of there to help out (not sure if that makes sense). It felt a lot less like a game before I had the buttons on there too, but I might still consider either removing them or having an option to remove them.

  • A casual rafting game, which is actually almost done -

  • > delgado - this looks interesting! I was wondering if you could clarify this feature:

    >

    > "add simple micropayments and manually add purhased gold to customer account <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">"

    >

    > By what method do you process payments? I would definitely be willing to get this if it works for HTML5 web apps.

    >

    Its free proposition, you have all users data in Your firebase account, you have created paypal bytton 'Buy 10k gold' you receive money from player x and manually search player and add to his pool.

    https://developer.paypal.com/docs/class ... ow_step_1/

    and thats look in c2 project

    https://pligamedev.github.io/Magia&Survival/

    I see, so it's not automated

  • Hello! I'm trying to figure out a reliable and simple way of taking payments through a web app for in game currency. Does anyone have any experience with anything like this, or have any recommendations as to where to start?

    Thanks!

  • delgado - this looks interesting! I was wondering if you could clarify this feature:

    "add simple micropayments and manually add purhased gold to customer account "

    By what method do you process payments? I would definitely be willing to get this if it works for HTML5 web apps.

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  • Well, I've seen some videos of the native switch browser sort of running html5 games. Of course it's tricky to even get the native browser working... But maybe it's not too far off?

  • METR1C you can see it in action here - http://mountgamer.com/firemanschallenge/

  • METR1C yes I did - the trick was using the item table plugin.

  • Hey everyone, quick question - is there a way to track or verify if a user shared content to a social media platform? For example, let's say I incentivized sharing to Facebook, but I want to make sure that the use actually shared a post to Facebook before implementing the incentive (ingame currency or something).

    Is there a way to do that? Thanks anyone and everyone.

  • Hello my friends - please do me the honor of trying out my simple arcade style game, Fireman's Challenge, which currently only lives on my own personal game dump, http://www.mountgamer.com!

    Some under the hood features include firebase logins, custom leaderboards, and social media posting.

    http://mountgamer.com/firemanschallenge/