Switching between layouts would reset the layouts. It's like closing a layout and opening another. So the easy way out is to use layers instead of layout. The best method is to find a way to store all the states of the objects in your main game layout into a global instance or variable then loading the states when you switch back to the layout.
Is it also possible to store arrays into objects rather than variables?
How to retrieve the object type from the UID after storing?
How to iterate through the items in the array?
You should probably redo the events in terms of trigger-based rather then a while-not loop.
For example, you can set the text_start to be blinking at default as you did on your example, and only hide it when the key is pressed in another event.
Is it possible to amend the astar calculation based on the collision polygon instead of the image height and width?
dropbox.com/s/plsk0ygsl6xhvu4/r105bug.png
My construct 2 crashes when renaming the effect.
<img src="https://www.dropbox.com/s/plsk0ygsl6xhvu4/r105bug.png" border="0" />
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The color tint is not working for me in Release 103.2
It could be just me but can anyone else verify this.