MShaw's Forum Posts

  • I loved the fallout games and really did like the two latest ones. The only gripe I had was how bad the character faces were, they were very blotchy although looking at the trailer it does look like they upgraded it a bunch.

    I also hope the Enclave make a comeback although I think they are wiped out in terms of Fallout lore.

  • For early era characters I guess my favourite would be Croc from Legend of the Gobbos.

    He was so cute and had one hell of an adventure.

    As for modern games it would probably be all the people from Mass Effect, you really end up bonding with your crew on that game. I remember replaying the second game several times to make sure my save file had everyone survive.

  • Basically:

    If character is copyrighted it means you can't copy it unless you have permission from the person holding that copyright.

    From a UK, and possibly also USA, law standpoint this is pretty much spot on.

    People have a misconception that as long as they are not charging anything or making any money then it is not illegal to use copyrighted assets. That is not true, even if you refuse all money you can still be issued with an order for violating copyright.

    On the up-side you are free to use any copyrighted material as long as it is for non-commercial educational reasons. So using other peoples characters and art is completely fine if you are just using it to teach yourself how to program.

    So basically qngnht it looks like you are free to use those anime characters as long as it is just for yourself.

  • No, it's sexist because it implies that you mind characters being male in other games.

    Ah yeah I can see how it can be read that way.

    Male characters don't bother me at all, sorry what I was trying to say was that in open world style games the option to create a female character is an important feature to have as I like to make myself in the game; but for story based games like Bioshock the lack of ability to choose the gender of the character doesn't really matter.

    That's not to say that I mind male characters in open-world games, I have male Skyrim and Fallout characters too, I just think that the option to choose female for those sorts of games is as important as being able to choose the skin colour.

  • > Games like Bioshock Infinite I really don't mind the character being male

    >

    That's just sexist.

    Sorry I'm a bit confused now, I'm sexist because I said I don't mind the character in a game being male?

  • Ah yes I get you.

    I have made a small example which I hope helps. I added in comments which explain what things do but if there is anything I have missed or you want to ask about anything than don't hesitate to ask.

    drive.google.com/file/d/0BxiyVK_wBh3vem45M2cxV1NrNU0/view?usp=sharing

    I have never used google drive before and for some reason I cannot attach files so I hope that link works

    The example uses a dice button to generate the number but I'm sure that what you are using can be easily converted across since you just need to save the result into two global or local variables.

    The only issue is that I haven't animated the movement so they sort of teleport to their new position, I am almost certain that the Custom Movement behavior could fix this but I am quite new so have not touched on that behavior yet.

  • Like a Siren singing out to lost sailors the call of EVE Online dragged me back into her harsh unforgiving clutches.

    You never truly quit EVE.

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  • Hi Three2Five

    Good question, although do you mean that when the dice is rolled the sprite moves completely in one direction (such as five right or four up) or do you mean that when a dice is rolled the player can move any amount of up/down/left/right a number of times equal to the dice roll?

  • One classic that I always hated was "Pure Energy" beings.

    What is "pure" energy and how does something even evolve into it?

    I have always wondered though if someone has ever made a militaristic race in a sci-fi that was actually beneficial/benevolant. So a race that was tough and expansionist but the annexed worlds were genuinely improved into paradises due to their influence.

  • I have been tinkering with an RPG myself and my class system is likely not the most efficient but here are some ways I handle it.

    Start with Global Variable for classes (can be either 0-5 and each number is a class or choose a text variable and store the name of the class). Then pull the class as a conditional variable to modify certain events, so a Dragon-Shaman may have fire immunity so a firey floor tile will have a condition of:

    If <Player> collides with <Fire>
    && Global Variable 'Class' does NOT = "DragonShaman"
    
    Global Variable <Health> reduce 5[/code:3308ketm]
    or maybe they are a fighter class that gives a damage reduction so you can have a damage calculation of this:
    
    [code:3308ketm]Health Lost = <Monster Damage> + <Monster Strength> - <Damage Reduction>
    
    If Class == "Fighter" than Damage Reduction = '5'
    else '0' [/code:3308ketm]
    Sprites can also be changed via having only one player sprite on the layout and then having multiple different animations loaded within it. So when you double click on the sprite and open it up you will see an animation pane (usually with only one animation called "Default"). You can then make multiple animations, one for each class, and upload a different sprite sheet for each one before adding an event that switches the currently chosen animation to the correct one. 
    
    However this may get a bit bloated as you will then have several move left animations (one for each class) and several move right animations. Although as LittleStain says above there are likely far more better ways such as arrays and such.
  • You could, provided you have the pro version, store the levels as a layer each and just set them to visible/invisible while also grouping the events for each level and activating/deactivating them.

    So when you hit level two you hide the level 1 layer, show the level 2 layer and than on the event sheet you disable the level 1 group and than enable the level 2 group.

    Although it may get a bit messy. Zenox and Vedal have a much more efficient solution.

  • Ooo that sounds perfect thank you. Unfortunately I am at work so cannot check the example yet but I am sure I will be able to modify that function to fit around what I need. You are right about the eventual bloat of variables, as the project wears on it would become untenable to maintain.

    Thanks for the assistance

  • Hello all

    I had a search of the forums and a flick through the manual but could not find an answer to my query so apologies if the answer is very obvious.

    Basically I had a peek at one of the RPG dialog system examples (apologies I forget which one) and I noticed that the text for each dialog box was stored as an Instance Variable within the NPC sprite.

    Now until I find out how to use external XML lists for my dialog this seems like a fantastic way to store dialog for my project, however I was wondering what the maximum string size for these variables is.

    So far I have found they can store a good sentence or two but I am curious as to what the real maximum limit is.

    Thank you

  • Oops I forgot to make one of these intros.

    Hello all, I am quite new to game development but I am having a blast so far. I have no expectations of becomming a professional at this, mostly because i'm pretty awful, but I am enjoying the ride.

    I also have a strong interest in Music, especially Guitar.

  • I got picked on at school for this but the first console game I owned, and the first game I loved, was Croc: Legend of the Gobbos.

    The music, atmosphere and gameplay were just incredible. Even now I can probably play that game from the start and enjoy every second.

    As for first PC game it would probably be Simon the Sorcerer and the Discworld games. Ah the days when we would have to phone the "Hint Hotline" written at the back of the manual for clues on how to complete the game .