How do I check if a player has walked all the way through a sprite? I want to know if there is an easier way to do this than what I have come up with.
I can't just do overlapping sprite because that means they don't have to walk through the "door" they just have to overlap and then go backwards which breaks my game.
The other possible solution is colliding at offset for the door which I would have to have logic that would have to flip horizontally each time.