mr_mouse3's Forum Posts

  • 2 posts
  • Hi!

    Thanks for the answer. Yes i think isometric was the word i was looking for.

    Problems are:

    - Enemy movement (cant get bullet behaviour to work, because it rotates the whole animation) only simulated 8 direction movement with global values.

    - They cant behave individually (meaning if one of them shoot, all of them shoot at the same time)

    What behaviours would you recommend for enemy movement?

    Thanks!

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  • Hello!

    My problem is that, i can't figure out the events for the ai movement.

    it is pretty hard, because its not straght top down, more like RPG style and it uses different animations for every direction.

    I want a simple system when player draws a gun, it alerts individual nearby enemies and they start the shooting cycle.

    global values are

    stance= 0 to 1 (1= meaning when player has drawn a gun)

    alert= 0 to 1 (1= enemy starts following the player)

    path= 1 to 5 (which direction the AI is moving) (5 is random direction because it would not work with "choose 1,2,3,4")

    This is how i got AI to follow the player once "alert" is set to 1

    I cant find any tutorials for this kind of top down shooter action.

    Any help would be much appreciated!

    Thank you!

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  • 2 posts