MrGoatsnake's Forum Posts

  • Check conditions

    --Platformer Jumping?

    --Not In Touch?

    --Not in Keyboard Key Press

    Then reduce the Y vector of the platformer by a constant or divide it.

    No need to adjust gravity.

    This is the best trick I have found

  • just kidding!

    I agree on special save portals, grinding, long distance backtracking without quick travel, escort missions with bad ai, and pay to win.

    At this hour I have no original complaints or definitive examples.

    Grok.Games.MakeBetter(Rock, Paper, Scissor, Spock);

  • the third dimension

  • part12studios I thought about the object oriented comment as well. I guess you could have a sheet per "game object." One that contains all variables and functions for that object. That method of thinking starts getting hairy though when you have to determine which event belongs to which sheet when there are two of more objects involved. The problem is objects very rarely exist without helper classes/design patterns to drive them. So then you would have sheets to represent those programming design patterns... it seems like it would get really confusing as the sheet pile up. I really prefer your method of a global variables sheet(s) that are well grouped, and then leaving the events up to the layout it belongs to only, only branching off global sheets as events/functions need to be shared..

    I am still relatively a noob when it comes to Construct 2 so I could be missing his point.

  • part12studios I really like Voider, I downloaded it on Android a few days ago after I saw a post you made.

    I will keep a look out on that tutorial. Oh yeah, I liked your tutorial on game organization, I shared it with a friend who is just getting into Construct, I think he will enjoy it. We have some similar ideas on organization. Good work.

  • ijoin from what I read they weren't going to document it until it was in a stable release. I had some troubles with it too. What I have done in the meantime is written a web service that talks to Play Games.

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  • part12studios Have you tried testing on different platforms? If you want to upload it somewhere I can give it a try. I have 4 Android devices (2.3 -> 4.3), 1 Apple device, 2 PC's, and a Linux box all running Chrome, Firefox, Opera. The PC has IE. Just let me know if you want any help testing on a different platform.

  • You're welcome.

  • Let me know how that goes! I am wanting to do the same thing in a game I am working on.

  • I bought this and really like it! Plays well on my Galaxy Tab.

  • Play wells on my PC on Chrome. Graphics are nice. Good job. I would love to see this on Android/iOS.

  • This is a cool game. Good to see some people use the power of games for good!

  • The game works really well. The interface is clean and well put together. I like how you added obstacles to the arcade mode, giving this game an awesome spin on billiards. Sandbox mode is cool for practicing.

    One thing I noticed, on level 6 of Arcade mode you have two green arrows that I believe should be pointing to each "open" pocket, although both arrows are pointing down.

    Good job!

  • This is a fun game. Thought it was little too easy at first, but once you get through the first 15 levels or so, this game gets challenging (at least with my old brain). Good job!

  • I am a true Shurizzle master!!!! Very neat puzzle game. I liked the music, the puzzles were just what I needed to finish off my Friday at work. Great job Ninjadoodle.