MrGoatsnake's Forum Posts

  • Blacksmith Congrats!

  • Blacksmith Wow, thanks! These are great.

  • And there went 30 minutes of my workday.... Nice prototype!

  • tomhaiger You inspired me enough to write this up in a tutorial for people looking around on the site.

    https://www.scirra.com/tutorials/1048/p ... k-duration

    I hope Ashley can correct me on any of the physics if I'm wrong. I took a good guess at what I thought Construct is doing. I tried to simplify my explanation as well but its been a few years since I developed my own physics engine in graduate school. I'm a bit rusty.

  • tomhaiger Credit really goes to Scirra's great community. I dug that explanation up from deeper in the forums. I am glad you found it.

    To address the "invisible wall," the reason it looks like it is hitting something is the abruptness of the change to the player's Y vector; from Y to 1/4 of Y. At 1/4 acceleration upward, gravity takes over really quick.

    You can tweak the change in the Y vector so the jump will drop off slower. I have attached a version where I have Y/2 instead of Y/4 and it feels a little less like a wall.

  • DUTOIT A few years back in grad school I found some research that shows programmers pick up on more details of their work when not listening to music. They did some tests where they made two groups (music , no music) code up some specifications. In the end, both groups' code was functional just as asked. But the no music group caught some easter eggs the researchers put in like adding 2 to a variable very early on in the instructions and then subtracting 2 from the same variable at the end. The no music group left out these pointless instructions and other similar gotchas.

    So in short, if you need to be more analytic and with much attention to detail, forgo the music. And if you need some creative inspiration forgo the details and let the music do the talking.

  • I downloaded the entire Sonic the Hedgehog 1 & 2 soundtrack with beta versions of the music. Puts me in a creative mood.

  • Blacksmith your food assets look great! I am building a "food" based game right now and most of the assets I am using for it is open license clip art (since I am more of a programmer than designer).

    Did you design the food assets yourself? If so would you be interested in licensing them or drawing some more?

  • Thanks Works!

  • I initially thought it was a service issue with the stable release being pushed out and everyone mad dash downloading it. But upon reading that trace it looks like a table went missing, cannot be accessed by client, or a typo in the query/ORM. Spent too many hours in SSMS....

    Good luck tracking this error! All your base are belong to DBO.

  • Nice find daehawk

  • Once I figured out I could tap the button more than once, I kicked his butt! Awesome prototype.

  • Aphrodite yes! this one makes me really mad.

  • I don't think its counter intuitive to programmers, just different. I am a programmer and love the event system. I can do just about anything I want to do with the event system, and if I can't I write a plugin. I think Construct actually makes more sense to me initially because I am a programmer.

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  • Ashworth If I spent a ton of time making a high quality game that I intended on selling, why would I put it in Scirra arcade for free? I think this is why you see less polished games on there; people generally want to be reimbursed for spending large amounts of time working on something. IMO the Scirra arcade is a great place to demo ideas, test, or give away games that you aren't trying to monetize. There are also a lot of entry level people starting out and playing around with construct as their first game engine. You can't just expect AAA games from it without having experience.