mrengy's Forum Posts

  • 3 posts
  • Thanks. That worked like a charm.

  • This format may be a bit verbose, but here's a lesson plan I put together. I had similar initial goals of teaching variables, loops, etc. There's not explicit content around those concepts, but I expect it to come up in context of the games that students design.

    Unfortunately, I don't have enough reputation to post a URL yet, so you'll have to piece this together:

    https COLON SLASH SLASH docs DOT google DOT com /document/d/1HPo-5hfubIDMPU4UKfvx2lgLZLXC-SmztX3-j1J_PtE/edit

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  • A student of mine is working on a prototype of a basic platform game. There's a platform which is built as a "tiled background" object with the "solid" behavior. That object contains an image of rounded hills. Is there a way to make it behave such that a sprite can walk over the curve of the hills (the rest of the image is transparent)? At the moment, it is just behaving as a solid rectangle based on its containing box.

  • 3 posts