MrBiimo's Forum Posts

  • I managed to figure it with a lot of help from other people .

    i got the result i want using this

    Thanks for your help

  • somthing like this ?

    If that's the case you can get the exemple , keep in mind there's should be a better to do this here

  • I hope i understood what you want but can either :

    -You can either create an invisble object with the behaviour solid in them and duplacte to recreate your level design .

    -you can also export your ground separately and import it, then add the solid .

    I hope that what you wanted yo know .

  • Hello again everyone,

    So i guess a got the general idea(Still strugling with the math aspect) not working

    here what i went with but it still not working.

  • Thanks you

    I think i understand , i will test it and see .

    Thanks for your answers .

  • Thanks a lot for explications .

    Still trying to wrap my head around , iam quite the dummy myself .

    So i should the use distance(player.X,player.Y,ennemy.X,Ennemy.Y) to get the distance ?

    Again thanks for the answers .

  • Thanks for your reply .

    Sorry if this a dumb question , but can please you explain to me what do you mean by that ?

  • That quite the blast from the past , i loved these types of games .

  • hello everyone ,

    I am struggling a bit to create this behaviour , i am currenltly using the behaviour "move to" and "line of sight "to move both the player and the enemy away , but it does not work like i want .

    i want the ennemy to move to the opposite of the player, plus if it touche the edge of the layout to move away from the edges.

    Thanks for your help

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  • Yeah that's exactly what i need , thank you so much!

    Using the scroll to was kinda messy and shaky

  • Hello ,

    I was wondering if there is a way to make the camera focus on area where there the highest count of sprites ( playing with simulated water ) ,i don't want to the camera to follow every lost drop of water .

    Thanks

    Tagged:

  • Hi everyone

    I am actually looking for a way to make a bullet follow a parabolic path( like trowing an axe or something like that ) toward the target using events .I did look trough the How i do topic, didn't see anything like it(or did i miss it ) .

    Can anyone tell me how or pointing me toward a way to do it.

    Thanks

  • Hi everyone ,

    I am working on a little project where i have gravity based platforms

    here what i got so far : Link

    What I've tried is to divide the gravity detection zone in 2 parts Up and Down ,i am using circles as plateformes ,the player can run around them .

    It still isn't working ,I've checked similar tutorials , I've understood the basic idea ,but still can't make my prototype working...

    Can anyone help ?

    Thanks .

  • Joannesalfa: I did check before posting here, didn't see anything close to it( Can you post a link ? ) .

    Goury : I didn't understand all you explanation , can you develop please ( or may be post an example)