How does the computer know the monsterspeed variable is the speed of the monsters? why does the description say it increases the speed monsters are spawning at but it actually just increases the monsters movement ?
In the ""If a monster is within 200 pixels of the player, make it start rotating towards them.", why is the angle set to rotate to1 degree to the player ?
why does the tutorial make no attempt at explaining this things and expect complete beginners to just understand it ?