Mr Wolf's Forum Posts

  • 1) Ad revenue is dropping for the internet (per person you might say) because there's so many people using it and it will continue to drop from what I know.

    2) If you want 3D, use Unity3D. You'll have to learn some real game programming like C# or Unity's version of Javascript and you'll need to learn how to 3D model and all that. Just don't underestimate the amount of work you'll need to put in.

    3) Indie people don't really make money...most of them don't anyway...

  • You could also make them 1/4 the size (1/2 the width + 1/2 the height = 1/4 the size) and upscale them. That happens all the time in games.

  • I'm not sure what the point of this really is. Your post was kind of confusing...

  • I have a family of objects and I need to pair up some other instances of another object to work with them. Let's say I have 10 objects with names like ob1, ob2, ob3, etc and they're all in the Family named "family." I want to match up a separate instances of another kind of object called Box, so for each instance of Box I give a PV with the name of its corresponding object from the objects in the family I'm using.

    Basically, they're being linked with Box storing a PV of the Ob#'s name. However, I cannot find any way to pick the right Ob# by name. I want to do something like this:

    "If Box.value('label') = family.name > Do X"

    Note: It MUST be able to pick the instance of which family member who's name it was looking for when if plays the action. I really don't want to have to make a PV for each Ob# just to store the object's own name as that seems silly and shouldn't be necessary. I'm doing this so I don't have to manually make an event for each Box and Ob# to get them to do what I want. I just want it in one generic event working for them all.

    I've thought of making each Ob# an instance of a single object, and I'd then use a PV for picking them in each case anyway, but I think I'd rather hold off on that as I'd rather keep these separate objects for now (they're text objects by the way).

    Edit: This would essentially be "Get Name" from a Family of objects so I could choose the right object based on it's name. This means it would run through all the names and of objects in the Family and see if they matched the PV they're being compared against (within a "Compare PV"). Once again, the point is to do a generic (or dynamic) event that can be used for each case where an object needs picked from a Family by name.

  • The plasma takes 66MB of RAM?! It seems like there's a problem there already. I'm sure you could achieve a similar result with something else and save the VRAM for more important things...

  • Does Construct use any registry keys that aren't deleted when uninstalling?

  • So you're saying Construct is not good enough to do this well?

  • First of all, hordes of people do not use Construct and even less post bug reports...

    Second, you seem to be forgetting quite a few things about optimization. Why would ANYONE use 8 frames for EVERYTHING? Also, there are plenty of games that require more animations for looking in different directions. 3/4 view games take at least 2x the frames and they're easy to run. See, anyone can run into VRAM problems with ANY kind of game. If the person making the game doesn't optimize, that does NOT make it any less possible for someone who DOES optimize.

    Diablo II doesn't even have to use VRAM. It's minimum requirements are only 32MB of REGULAR RAM. If Diablo II can do that with 32MB of RAM, well, most people here are making games that take more than that in VRAM already...

    I still don't see how you think everyone's games need to use so much VRAM. It doesn't make sense...

    Edit:

    Need I mention that Diablo II didn't take too long to load?

  • Pushing VRAM to its limits? Diablo II runs perfectly on REALLY OLD computers with graphics cards that don't even have 3D acceleration and have very little VRAM. That's with a lot of enemies and 5-7 (depending on expansion) different characters and a crap load of weapons in large isometric levels.

    VRAM is a nonissue.

    You could say "It's too much work, it isn't worth it" but that's not up to anyone but the person developing the game. You could use that line with a heck of a lot of games already being made too, not just isometric; some would say that of indie games in general. That doesn't stop people from making the games they want.

    Also, it is almost no extra work when prerendering in 3D. Basically, you set this thing which sets the camera to "Isometric Mode" and then you turn it a few times and press the render button.

  • I'm just saying that if I've refrained from submitting bugs on numerous occasions, I'm sure others have as well.

    Definately. Probably more people than have actually submitted bugs.

  • You have to register a Sourceforge account to post bug reports.

    I did. Sourceforge signs me out immediately when I press Submit. Therefore, I will never be able to post bug reports myself.

  • Sourceforge does not let me post bug reports. Also, a forum would be easier for people anyway. It is better to have a forum for it rather than have tons of bugs left in Construct for 1.0.

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  • I vote to make it CTRL+ALT+DEL or CTRL+SHIFT+ESC

    ~Sol

    Both of those are important windows commands. One goes to the special screen showing some options like Switch User and the other opens Task Manager.

  • Note: Most people don't have mid range graphics cards, they have integrated low end stuff.

  • This is in the documentation.

    Documentation only works if people read it.

    Well, yes, but it does need improved anyway. There should really be some more articles just for new people. Sampling may be mentioned in the wiki, but it's still something that should be mentioned in a beginner course or something. Right now most things seem organized pretty technically. I should work on that...