mpkegames's Forum Posts

  • 7 posts
  • Hi!

    Yes you're probably right 'bout that! :P

    Like I said I'm learning and I realy don't know how to figure out that "conditions" or where to put them.

    Can you give me a especific exemple?

  • Thanx!

    Tried that too and... damn! Didn't worked ahhhhhhh! What am I'm missing here???? It's been a pain!

  • Nop, I've used "on collision with another object".

    And the loop thing is when I jump Megaman got stuck on the Bar bouncing.

    I've been thinking if is becouse the "Image Point"??? I've tried bottom, middle, top, but none of them worked out.

  • Hi there, I realy apreciate your patience!

    I've created the Global Bool "isGrab" initial value as false.

    Well... Megaman jumps and grab the bar, but he keeps on bouncing and when I press the "S" Key for let go the bar as "isGrab" is false, nothing happens!

    I know guys, you're probably saying that I'm an idiot! :P But learning with so many youtube tuts that doesn't explain what we want is frustrating!!!

    Once again, Thanx a lot for your patience and if you steal wanna help, well I'm here!!!

  • Thank you very much!

    I've tried to do that, I guess :P, Kinda newbie in this. As you can see he jumps and grab the bar, but I don't know, yet, how to add the "X value" for move the character in the bar.

    This is the Grab animation with the X & Y value:

    This was the "code" with a PIN behavior:

    The result:

  • Hi there!

    I'm desperate to know how to jump and grab a bar and move grabbing the same bar.

    This is an example of the "Megaman" and he want to jump to grab that bar!

    Is it with Physics???

    Please reply this! ;)

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  • Hi!

    I need to know how can I freeze all the animations when I finish the "level", ex: a pick a key, open a door, end of level. But I need all the platforms and other stuff to freeze...

    Is there a way to do it, without doing one by one?

  • 7 posts