Hi, I'm trying to make a top-down game where the player has a light object around him. I'm trying to make it so the player is unable to light up things like walls so he can't see the room next to him, but when I put wall objects together I get this jarring effect:
Where one of the wall's shadows overlaps the other wall. Ideally I'd like to remove the shadowcaster effect for these walls specifically and just have it so the light terminates when it meets with a solid object, but I can't figure out how to do that. Help please?