Mortivoro's Forum Posts

  • 3 posts
  • Ideas anyone??

    Edit: Nevermind guys, I just solved =)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi guys,

    I'm making a Multiplayer Platform Pokemon fan-game and need some help with the enemy's synchonization between Host and Peers, I did many tries but couldn't figure out whats going wrong, It gets messy sometimes and the first enemy spawn keeps running left.

    It's just for fun and I hope to post the platform engine for the community once I finish it (looks like there isn't a good one on the forums yet).

    To do that, I'm using troublesum's (awesome) platformer function-based engine, posted here: .

    EDIT: Actually, I can't post URLs yet, but It's the "Multiplayer & Platform behavior - position syncing" post under "Construct 2 General".

    This is what I got so far...

    Thank you.

    (Sorry for my bad english)

  • troublesum

    That's amazing!!! I was finally able to get some multiplayer platformer, but I am still having a hard time to understand how these functions works.

    How could I synchronize an enemy's sprites movements between host and peers? I've already made Enemy Functions (EnemyMoveLeft, EnemyMoveRight...) and Enemy Synch Functions based on the previous ones, but each peer still see their own enemy unsynchronized.

    Thank you very much.

  • 3 posts