mordskerl's Forum Posts

  • 10 posts
  • A vector artist preferably. (But I have no real restrictions.)

  • I can't give you exact values as every project is different. Typically we are talking about 3 digit figures / project.

  • phraktol please write to mordskerlidh@gmail.com

    Thank you

  • As everyone is asking about the budget, here's a public answer to that question.

    A project's budget greatly depends on the amount of designs and on the quality of the artwork - I guess we all agree on that. How could I tell any figures without seeing your artwork and without you knowing the amount of work? If I say $5000 makes you feel happy without knowing the requested amount of designs? It's like asking how much a dinner costs - it depends.

    That's why I asked for previous works and a price indication - so we can quickly check that if we are in the same range.

    Again, if you are interested, please send some previous works - just a link is enough, and please indicate for how much would you do a similar project. This would really speed up the process rather than arguing on something what we both have no info on.

    Thank you

  • Hi,

    I am looking for a talented game artist for my casual games. I don't have a lot of money, but I am willing to pay on a per project basis (no revenue share or such, I pay real cash).

    Deadlines (set by you) are extremly important.

    For all the projects I can give you a working model with dummy images and a complete list of graphics I need.

    Please send me some of your earlier works and a price range indication for that work - so I can have an idea about your talent and price.

    I am talking about 2-3 games / month.

    thank you

  • I have found the floodfill bug. If anyone interested:

    In the plugins runtime.js, in the flood_fill funtcion the trick below doesn't work on IE:

    var color = $('<div></div>').css('background-color', _color).css('background-color').slice(4,-1).split(",");

    If you replace the line above with this, it will work fine:

    var color = _color.substring(_color.indexOf("(")+1).split(",");

    DRAWBACK: you can't pass nice colorname or HSL color parameters, it will work only with rgb(R,G,B) or rgba(R,G,B,A) format.

    I admit not the nicest fix, but the floodfill will work in IE too.

  • R0J0hound - if I make a family of Canvas objects, the project won't load on IE (loading progress bar stops at 70%). Any quick fix for that issue?

    If I remove the Canvas family, the project loads.

    Anyway, it's a great plugin, thank you for your work!

    UPDATE: eliminated the families from the project, and now floodfill doesn't work on IE: it fills with white instead of the specified color.

    The same code works perfect on FF or Chome. I <img src="smileys/smiley35.gif" border="0" align="middle" /> hate IE.

  • I am trying to integrate ads into my game using Pode's wonderful HTML Pack. If I display the ad in an iframe everything works fine - the problem is that Google prohibits the displaying of the ads in an iframe.

    If I put the ad in a div, the javascripts in the adsense tag doesn't get executed. :-/

    I have tried to execute the adsense script with the calljs plugin - still didn't work.

    Did anyone integrate adsense into a C2 game?

    thanks

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  • Hello,

    why do I get a 0 instead of 1 if I do this:

    <img src="http://jb.appcentral.hu/temp/why.png" border="0" />

    Trying to reach the element with three coordinates also returns a zero. "Value: " & Levels.At(0,0,0)

    If I dump the content of the array, there's a single zero in it - it seems that the load command does not work as i expected and loads only zeros to an array.

    Any ideas where do I go wrong?

    Thanks!

  • Hello,

    the content from the Kongregate manual page is missing. scirra.com/manual/136/kongregate

    Could you please add the missing parts?

    thanks a lot

  • 10 posts