Thanks so much for your reply.
Am i doing something fundamentally wrong? The Create object by name (via system) doesnt allow to spawn it from a certain family. I want to avoid having friendly objects and enemy objects (as this could add up and the units do not differ in terms of features).
I added objects into these two families. I cannot use the same family variables again and the objects in enemy will have features of the objects in Friendly Family...
My hope is i dont need to create features for Enemy units and Friendly units as the units are the same (features and behaviours), just the direction of the movement is different..
My best case would be to have something like the below:
Create Soldier of family Friendly
Create Soldier of family Enemy
Friendly in <range> of Enemy: Fire animation etc...
Many thanks for your help