Mooocowgaming's Forum Posts

  • 3 posts
  • As noted, physics behavior only interacts with physics behavior, never with the solid behavior.

    A physics object which its immovable property has been set to yes will act as a ground through which the character cannot "fall".

    Pay attention to the collision polygons of your objects. ) to learn more on the general usage of the behavior.

    3 things. 1. Thanks for replying

    2. I want this object to be able to move. I want my player to be able to stand on it but also be able to move it. But not fall through it. (My Player has Physics Behavior)

    3. When i add the solid behavior, my player does not fall through the block. But i can still move the block, but the player looses speed and it is hard to push the block. Something must be effecting the solid behavior on the physics block.

  • I Cant post links so: sorry if this breaks rules, i just dont know how to share this with you otherwise.

    To see a physics example: mooocowgaming.wix(dot)com/mooocowgaming#!do-you-even-cube-2/cq6p

    Capx: drive.google(dot)com/file/d/0B5zVGOPUAIx6SmVHUjNFMEM4UVE/view?usp=sharing

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  • So, This is my 2nd game. First game in construct. I have used it for 12-14 hours now but cannot figure out why the player morphs through the Physics Block. I have also added a solid behavior. (As seen in demo below) But the cube feels to heavy and slows the player down. I want that solidity but the lightweight push of the physics block without the solid behavior. You can also just tap the block and it has no weight. I have linked to the compressed Construct file and the website page for the game.

    To see a physics example: (Choose Level 5 From Level Selector)

    Capx:

  • 3 posts