monsterthrash's Forum Posts

  • 2 posts
  • Yes, resource handling needs working on, putting fonts in the .exe and then rendering from them would be excellent (though we're still not sure on how practical it is with DX).

    Could you explain what you mean with regard to:

    "I know you can load resources (like images) from other locations using "AppPath +" but then you get none of the ease-of-use benefits that Construct provides, like WYSIWYG positioning."

    Thanks

    In the Event creation part of a layout, you can manually load an image using "AppPath +". For example, say I have a folder called 'Game' and have my .exe in there. I then create a sub-folder called 'images' and put a file called 'pic.png' in there. In the Event editor, I can manually load that image using "AppPath + images\pic.png". I don't have Construct in front of me right now so I can't give exact details, but that's basically how it works. The downside to doing it this way, though, is that once you go back to the Layout editor you can't just drag and align that image visually because the image is only loaded when the executable runs and gets to the event.

    Did that make sense? I can give more detailed info later on tonight.

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  • Resource handling is the one area where i'm really disappointed with Construct. Only being able to load fonts from the Windows directory feels sloppy, and having resources packed into the executable isn't ideal. I know you can load resources (like images) from other locations using "AppPath +" but then you get none of the ease-of-use benefits that Construct provides, like WYSIWYG positioning.

    I really hope this gets worked on in future releases, it's honestly the only thing holding me back from starting work on my project.

    Sorry, one more thing. I think it odd that in the Application development part of Construct, you have objects for some standard Windows controls (like MessageBox, Button, etc) but I can't find anything to create menus! Maybe I don't know where to look?

    Keep up the great work, guys!

  • 2 posts