monrat's Forum Posts

  • 1 posts
  • Error report information

    Type: unhandled exception

    File: editor.construct.net/r368/main.js, line 1049, col 141

    Message: Uncaught TypeError: unexpected type

    Stack: TypeError: unexpected type at Q.i (https://editor.construct.net/r368/main.js:1049:147) at d.qL (https://editor.construct.net/r368/projectResources.js:1051:94) at Es.KZb.KPa (https://editor.construct.net/r368/main.js:2603:200) at Array.oHb (https://editor.construct.net/r368/main.js:2602:118) at window.Akb.dispatchEvent (https://editor.construct.net/r368/main.js:1257:42) at window.Akb.Nk (https://editor.construct.net/r368/main.js:2956:422) at d.KU (https://editor.construct.net/r368/projectResources.js:1043:300) at u1.tLc (https://editor.construct.net/r368/components/bars/timelineBar/timelineBar.js:69:66) at Xq.g.J.kk.Ska.azb (https://editor.construct.net/r368/components/bars/timelineBar/timelineBar.js:53:443) at Zh (https://editor.construct.net/r368/main.js:396:253)

    Construct version: r368

    URL: editor.construct.net

    Date: Thu Nov 23 2023 15:07:08 GMT+0700 (Indochina Time)

    Uptime: 145.4 s

    Platform information

    Product: Construct 3 r368 (stable)

    Browser: Chrome 119.0.6045.159

    Browser engine: Chromium

    Context: webapp

    Operating system: macOS 14.1.1

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 10

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/119.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (Apple)

    Renderer: ANGLE (Apple, Apple M1 Max, OpenGL 4.1)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 64

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

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  • 1 posts