Hi. I'm new to Construct and to this forum, but I have quite a bit of experience using Clickteam products. I've been looking at Construct for some time, and I'm so impressed with what I'm seeing that I've frankly been looking for an excuse to switch.
I'm currently attempting to make a turn based isometric dungeon crawler for tablets, and I've been running into a lot of issues attempting to create it using Clickteam products. Searching for solutions to my issues I came across a post from Bartosh on your forum:
scirra.com/forum/array-a-pathfinding-for-a-turn-based-game_topic54260.html
This post seemed to contain the solutions for all my problems: Easy conversion to isometric, different movement cost for different tiles (including AI preferences), easy integration with arrays ++
However this example was made for Construct classic, and (if I've understood it correctly) not nearly as portable to different platforms as Construct 2.
Thus I'm wondering whether doing something similar with Construct 2 would be possible and efficient. I can attempt to do the converting myself, but being unfamiliar with Construct I'd like to know if there would be some likely issues. If there have been made examples of other ways of creating this sort of game in Construct I'd like to know about them as well. I've done what I consider to be a pretty thorough search of the forums, and I can't seem to find anything that fits nearly as well as how Bartosh describes his method.
If anyone have any suggestions I will be very grateful, and if they turn out to be good enough I might just become a Construct convert <img src="smileys/smiley1.gif" border="0" align="middle" />