Monkin8r's Forum Posts

  • 4 posts
  • The game layout contains the objects that I've set to global. They snap to the position that is set in the layout editor when I visit this layout. Is there any way to snap them to the position they are left in in the build layout?

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  • I'm trying to create a game in which the player can place different objects onto the layout to create a custom vehicle, and I need this custom vehicle to transfer to the game layout, so the player can use it. I have tried to use the Persist behavior, but it only seems to work with object states, not position. Would I need to save each object's position to an array, or can I use local storage/dictionary? Am I using the Persist behavior wrong?

  • Thanks!

  • I have a global variable controlling some of my core mechanics, and I need to reference it to an action which pushes an object in the game, but I want the relationship to be inverse, so the global variable decreases as the object is pushed faster.

  • 4 posts