mongoose665's Forum Posts

  • I’m really sorry but I’m not going to be able to get a capx to you until at least the weekend .

    That's okay, I managed to do it! I'll post it on here for anyone on C2 who's searching for how to make reflections.

    Simply put your reflection object (like, a mirrored sprite of your player) and what you want it reflected onto (say, a water sprite) on the same layer. Then put the reflection object's blend mode to Source Atop. Finally, change that entire layer by clicking on it and setting Force Own Texture to yes.

    Super simple stuff, I hope it helps someone out there!

  • I'm not sure you'd need the paster for this. You could probably use a destination atop for a duplicate, upside down sprite (with some alpha adjusted for your purposes) and a clear sprite over the boxes you'd need to reflect with a destination out blend.

    Are there any Capx's you could provide that show this example? I've looked blending mode tutorials also, but none seem to super helpful for making reflections or anything, they all seem to just use them to make lighting around torches

    Thanks!

  • Hi everyone, I've seen many people go on about Paster and Canvas and using them, and have seen them used for reflections. And yet, I see no proper tutorials on how to use them properly, so I'm kind of stumped.

    https://ibb.co/mQZ5Vo

    I'm looking for only the platforms to reflect the player also, so it only appears when near or on one.

    How doable is this, and would anyone be willing to help or give any suggestions?

    Thanks everyone!

  • The most annoying thing, now all my previous old HTML5 games (on different portals etc) have this issue

    Same for me!

  • Try installing the latest version of C2. There were recent changes on how the audio is played in Chrome and old C2 versions may no longer work.

    Set preview browser in project properties (on the left panel), not in the program preferences.

    It's the latest version I believe, but playing it in Firefox works. Thank you!

  • Hi everyone, I'm not sure if this is a bug or a How do I? as it may have a simple solution. For some reason, I cannot hear any of Construct 2's audio when testing in debug or fullscreen mode, and if I watch the audio object in debug mode I can see the sounds pile up, they don't disappear when finished, and are muted. This happens on every Capx.

    I've only just found out how to even hear the game, and this involves going into debug mode only and clicking the built in Restart button. This fixes it until I try another debug, but I have no idea why, and it means I can only test the game in debug mode and after I've clicked it.

    On export of the game I can hear it, so it must be a browser issue. Changing default preview browser in preferences doesn't seem to change my browser for debug mode either.

    https://ibb.co/b8oF17

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  • If anyone is wondering how we did this in the end, we simply used the Custom Movement Behaviour to simulate the jump when the Platform behaviour detected we were not on a platform.

  • > Hi everyone, me and my programmer have been stuck on this puzzle for weeks now, but we've tried dozens of things trying to make gravity platforming (where you revolve around a planet) to work correctly, but cannot due to the every tick angle setting forcing a loss of contact with the floor. This means that at certain angles, or when moving, you can't jump!

    >

    > I've even managed to get a hold of another planet platformer CAPX, and it has the exact same issue. This is getting maddening now, does anyone have any solutions?

    >

    I'm not sure if this will help you, have a look at this thread

    https://www.scirra.com/forum/viewtopic.php?f=146&t=199630&p=1158099#p1158099

    Unfortunately this does not solve the problem we are having. Does anyone on here have an example capx of a planet-based system working with jumps? All the ones I've downloaded have had problems with jumping...

  • Hi everyone, me and my programmer have been stuck on this puzzle for weeks now, but we've tried dozens of things trying to make gravity platforming (where you revolve around a planet) to work correctly, but cannot due to the every tick angle setting forcing a loss of contact with the floor. This means that at certain angles, or when moving, you can't jump!

    I've even managed to get a hold of another planet platformer CAPX, and it has the exact same issue. This is getting maddening now, does anyone have any solutions?

  • Hi, all!

    I have been trying to get into shaders - sometimes even with a little bit of success. And working on something else I noticed that (at least on my hardware) a shifted texture gets nicely "stretched out" near the boundaries. Sounds like a great way to shift a texture around its draw rectangle.

    Put an effect like that on a layer and in the editor it is just shifted:

    But at runtime it's a different story:

    So then you can shift a value dynamically:

    And get some neat shake (looks much better at full speed):

    Or shift both values:

    ...for a full-on earthquake:

    It takes "real" pixels as input, so if "Fullscreen scaling" is set to High quality the shifts will be based on the screen resolution, if set to low it will work "right"

    Installation: Extract the c2addon and drag into an open C2 window.

    [attachment=0:2xejyanw][/attachment:2xejyanw]

    My skills are limited so I'm not sure if it could be made to shift everything below if placed on an upper level - but currently you can have parallax shaking, for example. I have kept things extra slim - so if the values are 0 it will still run (or perhaps automatically won't) - so please enable/disable the effect as needed.

    It would be super-great if someone could test this with something real and say what the performance is like.

    Dude, this is amazing!

  • Just to let people know, this position has currently been filled! I will post again in the future if an opportunity arises.

  • Hi there, I'm currently making my second game for Steam, but I'm still atrocious at Construct 2, I run into little problems every few days.

    So I'm looking for someone who will be available by email or another form of chat to just help me through my rookie problems or questions every now and then. I'm happy to pay a little bit of money for general help across the month, as well as a credit mention in the final game. It won't ever be anything complex and will probably take you guys like 15 seconds each time

    Thanks people!

  • You could use the "On animation ended" condition for that.

    Thank you, I ended up going with a Timer. On this specific example, animation ended would have worked too, but I thought there may be a more generalized way to loop things that I could learn for good practice. For example, creating a moving platform so that it moves left for 1 second, then moves right for 1 second, then repeats. Would a timer be best there?

  • Hi guys, really dumb question. I'm trying to loop a series of events over and over, so that when it gets to the end, it just goes again.

    https://imgur.com/WwGgVzt

    Pretty much just trying to loop something like this over and over in a simple way.

    Thanks guys and girls!

  • Hi everyone, not sure how active this forum is but thought I'd give it a shot.

    I'm the solo dev of Steam game Archimedes, looking to make my next game. Unfortunately, I'm awful at Construct 2, and I'm trying to create a super simple and non-messy dialogue system. I've checked out a few examples sent to me, but they're so complicated I can't get my head around them.

    I'd need something that when made, can have all the complicated coding pushed to the side and manipulated through some super simple commands, as well as obviously someone who can talk me through it and answer any questions I might have, even for a few days after, while I get used to it.

    I understand that there are a load of dialogue systems out there, so I'm sure you can adapt one of those, meaning it could be done very quickly. You'd just have to make one that's very easy for me to use, fits into my pre-existing construct 2 document, replacing my old one, and has the features I want e.g. has multiple choices, can activate events easily, include variables in the text etc.

    Probably something most of you could do without much thought, but I'm an idiot