moneybiz's Forum Posts

  • 6 posts
  • thank you. I downloaded latest version. I can open it now, I will look and see what I can do with the example that you provided. it looks like you placed a predetermined path for the enemy sprite instead of a pathfinding to the sprite if I am looking at it correct?

  • - Thank you I will mess around with the numbers and see what I come up with.

    lennaert - At this point I only have the free version. It won't let me open the version you downloaded. I plan to buy the license but right now can't because was hurt at work about a month ago and workers comp checks have not come yet. I don't know if there is a way to save it in an older version. It says I have r163 and you have r164 if that helps. I do thank you very much for taking the time to help me.

    I found construct 2 because I wanted to fill my day with something to do while off work hurt and my daughter likes the idea that I can make something for her to play.

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  • I made a track game for my daughter and I am learning more and more as I mess around with C2 but I still have a lot of learning to do. I have it where my player is chased by an enemy around a race track that has power ups. As I go around the track the enemy gets close to me but won't ever catch me. It seems to be just trailing me. I will try to upload the game. Don't know if I exactly know how but will try.

    What I need to know is why won't it catch me instead of just follow me.

  • Just wanted to update on what I found out. Since I am not in any way a programmer most of what you all said pretty much went over my head and I know that makes me sound like a noob but I do thank you all for trying to answer my question but I did keep looking and found a simple but effective way to fix the problem I think. I works so far and I will keep testing it but I figured I would post it here to show what I did to resolve the issue for now at least. I am writing this for those who like me know nothing about programming and maybe for those who do know programming this may help later on if they see someone else with a problem like this. I will keep testing it out but for now it seems to work.

    Here is how it went for me.

    player -> On collision with another object (Chose Power Up) -> (Add Action) Player -> (under 8direction) set max speed (I chose 1000)

    ->(Add Action)Power Up -> (under misc.) destroy

    ->(Add Action) System -> (Under Time) Wait (I chose 3 seconds)

    ->(Add Action)Player -> (Under 8direction) set max speed (I chose 200)

  • Thank you for the quick reply. Is there anyway that you know of to limit the duration of the power of for lets say 3 seconds. I will try to figure it out in the mean time.

  • Hello all. I am sorry to have to come here to ask but I can't find the answer and I have tried several different methods in games and can't get the object to change speeds.

    I am trying to create a game for my daughter to play that she asked me to put together. It's a simple character race game and if player hits an object it changes speeds to go faster. So it's a power up basically. Here is what I have tried. In the events tab I placed it as if player -> on collision with power up -> player >under the set acceleration to lets say 1000 (I also have it so that when the player hits the power up it is destroyed)

    So what I am trying to figure out is if I have to have the max speed on the player it self at 1000 or if I have to have it at lets say 200 and when it hits the power up it boosts up to 1000 but when I tried that it stays at a consistent speed.

    I hope it's ok that I added a couple of photo's to explain what I described but they are below.

    Thanks in advance for any help given.

  • 6 posts