Hey guys!
So I was wondering how to disable a block of events after another event happens. Such as say
Every Tick === Add 1 to Score;
If Game Over isOnScreen === replace with Add 0 to score?
Hi Guys!
I'm trying to randomize a sprites color via creating animation. After successfully creating an array and programming the R button to restart the layout, as soon as I did restart the layout via R, my game was ignoring the array, and suggestions?
Thanks Guys, I'm testing those out right now!
I think you should make an instance variable for the object and set it equal to bullet.travelDistance, from there you can change the instance variable value and use that instead of bullet.traveldistance itself.
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... and set that to a variable, thanks! I would like to make the effect that if you were to drag an object and "fling" it, it would adopt the speed of the mouse.