Thanks, everyone. I ended up using what sinneruy posted in hisother thread:
system compare two values - normal height > sprite.height
-- Sprite set height to sprite.height+1
system compare two values - normal width > sprite.width
-- Sprite set width to sprite.width+1
Ofcourse you should define the values for normal width and normal height
Except I changed the expression from sprite.height+1 to self.height*1.005, so the rings' speed increased as it got closer to the edge of the screen. This way the rings stayed adjacent to each other instead of forming gaps between them.
I'm not sure yet how to post a .capx that includes the art. When I figure that out I'll post it so that makes more sense.