mochamas's Forum Posts

  • 9 posts
  • same here- commenting to get notified if this problem is solved

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  • same :'( have a deadline soon

  • Hi,

    really unfamiliar with html5 and a bit slow when it comes to tech- hope someone is able to bear with me

    I want to be able to share my game without needing to be online. This is because I have an online submission for Uni and my lecturer wants to be able to play my game with ease and he's quite strict on submission guidelines. (ideally he'd like an .exe - although I'm in no financial state to get a personal lisence at the moment.) I need to submit online so what file type could I export to with the free version that can be played offline after a download if any?

  • true, here's the .capx (it might be a bit messy - this is my first project with c2

    https://www.dropbox.com/s/82f9agiw6m3bg ... .capx?dl=0

    Might be a big ask but i have another issue ive just run into if you're able to help with it:

    I want the bullets to be able to pass across my character if they happen to come in contact with her - rathe r than having to guide it over her..

    i did this with a simple 'On Collision with PlayerBox disable bullet collisions' although this makes the bullets stop dissapearing when they collide with the vortex....

  • hi, I'm using BrashMonkey's scml plugin which allows you to put your spriter project into construct 2.

    more info can be found here if you're interested:

    everything is working fine, other an issue with playing an animation when RMB is clicked. Its for shooting a gun.

    the animation jitters for a moment but stays on idle.

    I'm doing it like so >On Right Mouse Clicked > Set animation "SHOOT"

    does anyone know of a way to make this work? I think im not setting it up right & need to further convince the system to do what I want - im just not sure how to go about that.

    if this isnt enough info ill upload my .capx

    any help appreciated - thanks

  • Yea, that makes sense now haha.

  • Update:

    The issue seems to have resolved itself overnight (?). Case closed I think.

  • I did, although from 1.0.0.0 i did 1.0.0.1 .... could that be the problem?

  • Hello, I'm new to the forums (and html5 in general) so bear with me.

    Not sure if i should post this on bugs, but I guess it's worth a shot here.

    I've just uploaded something to the Scirra Arcade.

    It's fine & working. I got some feedback & changed my project based on it.

    I went to re-upload by using "upload new version" and the game looks exactly the same.

    I know this for a fact as those who gave feedback ran into the same problem. Is this a common issue?

    Am I doing something wrong in saving over the existing file directory?

    Should it be a different name so Scirra can recognize it as an update or something like that?

    Willing to provide more info, if this doesn't suffice.

    Cheers,

    Mo

  • 9 posts