mnogueira's Forum Posts

  • 3 posts
  • Hello there!

    My name is Miguel Nogueira and I'm the creative force behind Menog Creative, I'm a freelance concept artist with over a decade of experience in the dynamic world of video games and the film industry.

    In the past, I've had the chance to help some of the most creative-boundary-pushing IP's such as EA's Battlefield franchise, Ubisoft's Rainbow Six Siege, and Sony Playstation's Returnal, to name a few.

    My work has also been featured in such communities as Kotaku, CGSociety, 3DTotal, Artstation Publishing, and a few others. (there's no prompt out there for this, sorry!)

    As I'm wrapping up my current contracts, I'll be looking to book new clients at the start of the next couple of months, from indie to AA to AAA.

    If you've DM'd me before about my services and I happened to be busy, and we couldn't make it: now is our chance to align, write to me as I'd love to meet and work with new creative people while I help them and their project succeed.

    I'm always looking for creative journeys that are fulfilling, and get me to discover new design problems and how to build a graphical bridge to communicate with the audience/player base needs, while approaching every design brief through authentic artistic discourses, and materials faithful to the subject matter.

    If you have a project that you're passionate about, I'd love to be a part of it.

    I specialize in such areas as science fiction, fantasy, medieval, horror, character design, storyboarding, level design sketching, prop design, weapon design, loading screens and keyframe art, vehicles, creatures, sculpting and drawing.

    To learn more about my work, please visit my website at menogcreative.com

    If you're interested in working with me, please contact me through my website.

    Book a free introduction call and let's go over your needs.

    ​Let's chat soon!

    ​Miguel Nogueira

  • Name: Miguel Nogueira Timezone: GMT+1 (UK/London/Lisbon)

    Specializing in Sci-Fi & Medieval Fantasy Concept Art for AAA and Hollywood Clients

    Hello, I'm Miguel Nogueira, a freelance concept artist with a passion for sci-fi. Based in the GMT+1 timezone (UK/London/Lisbon), I offer a range of services that cater specifically to the needs of AAA game developers and Hollywood productions.

    My expertise lies in concept design, where I bring ideas to life through compelling artwork.I excel at creating iterations, brainstorming sessions, conducting story research, designing levels, and developing game design sketches. Additionally, I possess a strong sense of mood, aesthetics, and art direction, allowing me to provide comprehensive support in these areas.

    Beyond concept art, my skill set extends to graphic design, digital and traditional clay sculpting, and a deep understanding of cinematography and multimedia tools. Over the years, I have collaborated with both independent studios and renowned names such as Frictional Games (Amnesia Rebirth), Blink 182, Volta Studio, NetEase Games, and I have also served as a consultant and art contest jury member for AMD.

    My work has garnered attention and recognition across various platforms, including news sites like Kotaku, art communities such as Behance (featured in the character design category), CGSociety Hall of Fame, and Artstation Editor's picks. Currently, I am engaged in projects with several studios under non-disclosure agreements.

    If you have an exciting project in mind, I would be delighted to hear from you. To get in touch, please reach out to me via email. I am currently booking for the upcoming weeks, so don't hesitate to contact me to discuss your needs and explore potential collaborations.

    For more information about my portfolio, please visit my website at menogcreative.com or browse my Artstation profile at artstation.com/migno. Feel free to drop me a line at miguel.n.designnun@gmail.com.

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  • Name: Miguel Nogueira

    Timezone: GMT+1 (UK/London/Lisbon)

    What I can do: I can concept design through artwork, including ideas, iterations, brainstorming, story research, level design and game design sketches, mood, aesthetics, and art direction in general. I also have experience working in graphic design, digital and traditional clay sculpting, and have knowledge of cinematography and multimedia tools. I have worked with a few indies and big studios alike, such as Frictional Games with Amnesia Rebirth, collaborated with Blink 182, Volta Studio, NetEase Games, acted as consultant and Art contest jury to AMD, to name a few.

    My work has been featured from news sites such as Kotaku to art communities such as Behance (character design category feature), CGSociety Hall of Fame, and Artstation Editor's picks.

    I'm currently working with a few studios under NDA material.

    If you have a project you'd like to start, I'd love to hear from you, reach out by email, as I'm currently booking the following available weeks in my schedule.

    I'll invite you to visit my website: menogcreative.com or my Artstation: artstation.com/migno

    And drop me a line through miguel.n.designqsf@gmail.com

  • 3 posts